Command & Conquer: Generals/GLA: Difference between revisions

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==GLA Structures==
==GLA Structures==
Although poorly-reinforced and no match for heavy firepower, GLA structures have significant advantages over the other two factions. The major one being they require no power supply, and therefore will not cease to function due to shortage of power. Another advantage is that they are cheap to construct, and when they are destroyed, the structures leave behind a GLA hole. If the enemy fails to destroy the hole, a GLA worker will emerge from it and starts rebuilding the structure on the wreckage - at no cost. However, if the ground is contaminated by radiation or toxin, the worker will die, forcing the player to wait for it to dissipate before they can send in another worker to finish the job.
Although poorly-reinforced and no match for heavy firepower, GLA structures have significant advantages over the other two factions. The major one being they require no power supply, and therefore will not cease to function due to shortage of power. Another advantage is that they are cheap to construct, and when they are destroyed, the structures leave behind a GLA hole. If the enemy fails to destroy the hole, a GLA worker will emerge from it and starts rebuilding the structure on the wreckage at no additional cost. Even if the Worker is slain, another will automatically spawn to take over after some time. However, if the structure is destroyed again in this state, the hole will not survive.
 
*'''Command Center'''
*'''Command Center'''
:Base of the GLA, the Command Center trains Workers to build constructions and collect supplies. It will also allow the player to deploy Generals Abilities.
:Base of the GLA, the Command Center trains Workers to build constructions and collect supplies. It will also allow the player to deploy Generals Abilities.
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:Train and heal all the GLA infantries. The Capture Building upgrade is purchased here.
:Train and heal all the GLA infantries. The Capture Building upgrade is purchased here.
*'''Tunnel Network'''
*'''Tunnel Network'''
:Through a series of Tunnel Networks, the GLA can transport its troops to anywhere on the map where an exit is built. The Tunnel can hold up to 10 units and heal them while garrisoned. The Tunnel exit is guarded by a gun turret and two RPG Troopers who come with it.
:Through a series of Tunnel Networks, the GLA can transport its troops to anywhere on the map where an exit is built. The Tunnel can hold up to 10 units and heal them while garrisoned. The structure itself has stealth detection and defends itself with a machine gun turret. When built, two RPG Troopers are spawned nearby, but they aren't replaced if reconstructed.
*'''Stinger Site'''
*'''Stinger Site'''
:The GLA anti-air structure, relying on 3 RPG Troopers fortified with sandbags to defend against armored units and aircraft. It is highly unreliable because the soldiers can be killed by Pathfinders, flame and toxin attacks, radiations and even basic infantry if they are close enough, and render it harmless. However, the troopers will be eventually replaced after a while if the attack stops. When built in quantity, Stinger Sites can be annoying for aircraft and armored units.
:GLA's manned anti-vehicle base defense. Also able to detect stealth, its three occupants are slowly replaced over time if lost, and are protected against certain weapons. However, they can be easily wiped out by toxins, radiation, flames, snipers and small arms fire.
*'''Demo Trap'''
*'''Demo Trap'''
:A more effective defence. The Demo Trap is cheap and is ideal to block choke points. Invisible to the enemy, the high-explosive bomb can heavily damage unsuspecting enemy units. When set in Proximity mode, The Demo Trap automatically detonates with the enemy is within range. When in Manual Mode, the player can wait for the enemy to close in, and detonate the bomb for maximum effect.
:A more effective defense. The Demo Trap is cheap and is ideal to block choke points. Invisible to the enemy, the high-explosive bomb can heavily damage unsuspecting enemy units. When set in Proximity mode, The Demo Trap automatically detonates with the enemy is within range. When in Manual Mode, the player can wait for the enemy to close in, and detonate the bomb for maximum effect.
*'''Arms Dealer'''
*'''Arms Dealer'''
:Where the GLA acquire armored units, also used to repair vehicles. The Scorpion Rocket upgrade is developed here.
:Where the GLA acquire armored units, also used to repair vehicles. The Scorpion Rocket upgrade is developed here.
*'''Palace'''
*'''Palace'''
:The secret technology center of the GLA. It cannot be captured by enemy units, and provide spaces for five infantry to garrison inside it to protect the building. Upgrade includes Anthrax Beta, Camouflage, Toxin Shells and Arm the Mob.
:A tech structure that can also be garrisoned by five infantry units for defense. Upgrade includes Anthrax Beta, Camouflage, Toxin Shells and Arm the Mob.
*'''Black Market'''
*'''Black Market'''
:Through the Black Market, the GLA can earn a steady stream of income, which can be handy when supplies are ran out. Player can also purchase Armor Piercing Bullets, Armor Piercing Rockets, Junk Repair, Radar Scan and Buggy Ammo upgrades from here.
:Through the Black Market, the GLA can earn a steady stream of income, which can be handy when supplies are ran out. Player can also purchase Armor Piercing Bullets, Armor Piercing Rockets, Junk Repair, Radar Scan and Buggy Ammo upgrades from here.
*'''SCUD Storm'''
*'''SCUD Storm'''
:The GLA superweapon. The nine SCUD missile launched from here are armed with biological warheads, and can spread anthrax around the ground for a long time. SCUD Storm strikes randomly at the target and is ideal to destroy scattered units and structures.
:The GLA superweapon. It fires nine SCUD missiles to saturate its targeted area and leaves anthrax residue in its wake.
 
==GLA Units==
==GLA Units==
GLA units tend to be light-weighted and poorly-armored, as a result, they are difficult to maintain a steady attack at the enemy and have to rely on numbers and tactics rather than the strength of the units. However, the GLA is the expert in scavenging outdated weapons and upgrade them with salvaged parts of the enemy. When an enemy unit is destroyed by the GLA, they leave behind scraps piles to be collected by the GLA. While scraps piles are collectible by all GLA units, only Marauder Tanks, Technicals, SCUD launchers and Quad Cannons can upgrade their weapons by collecting them. If collected by other units, a small amount of cash is added to the GLA budget. When Scorpion Tanks collect scraps piles, however, they gain experience rather than bounty.
GLA units tend to be light-weighted and poorly-armored, as a result, they are difficult to maintain a steady attack at the enemy and have to rely on numbers and tactics rather than the strength of the units. However, the GLA is the expert in scavenging outdated weapons and upgrade them with salvaged parts of the enemy. When an enemy unit is destroyed by the GLA, they leave behind scraps piles to be collected by the GLA. While scraps piles are collectible by all GLA units, only Marauder Tanks, Technicals, SCUD launchers and Quad Cannons can upgrade their weapons by collecting them. If collected by other units, a small amount of cash is added to the GLA budget. When Scorpion Tanks collect scraps piles, however, they gain experience rather than bounty.
===Infantry===
===Infantry===
* '''Worker''' - The Worker, deployable from both the Command Center and Supply Stash, is the GLA's take on the Construction Dozer. Although less efficient than Dozers, Workers are very cheap to train. In addition to being able to construct buildings and collect supplies, the Worker can also remove mines and small explosives. The weaponless worker is an easy target to enemy vehicles and should be protected by armored units at all times.  
* '''Worker''' - The Worker, deployable from both the Command Center and Supply Stash, is the GLA's take on the Construction Dozer. Although less efficient than Dozers due to GLA's lack of power, Workers are very cheap to train. In addition to being able to construct buildings and collect supplies, the Worker can also remove mines and small explosives. The weaponless worker is an easy target to enemy vehicles and should be protected by armored units at all times.  
* '''Rebel''' - Although outmatched by both the Ranger and the Red Guard, the Rebel is expendable and works well when attracting enemy fire. Like all basic infantry he can be trained to capture enemy structures. When the Tech Tree is developed, GLA generals can purchase the Camouflage upgrade for the Rebel from the Palace, which hides him from the sight of the enemy when he's not firing. His firepower can also be improved by purchasing the AP bullets upgrade at the Black Market, making the Rebel more useful on the battlefield.  
* '''Rebel''' - Although outmatched by both the Ranger and the Red Guard, the Rebel is expendable and works well when attracting enemy fire. Like all basic infantry he can be trained to capture enemy structures. When the Tech Tree is developed, GLA generals can purchase the Camouflage upgrade for the Rebel from the Palace, which hides him from the sight of the enemy when he's not firing. His firepower can also be improved by purchasing the AP bullets upgrade at the Black Market, making the Rebel more useful on the battlefield.  
* '''RPG Trooper''' - Arguably the weakest of the rocket infantry. In the late game their weapons can be upgraded with more damaging AP Rockets. The RPG trooper remains a main component of the GLA effort for the entire game. Two free RPG troopers are provided when a Tunnel Network is built.
* '''RPG Trooper''' - Arguably the weakest of the rocket infantry. In the late game their weapons can be upgraded with more damaging AP Rockets. The RPG trooper remains a main component of the GLA effort for the entire game. Two free RPG troopers are provided when a Tunnel Network is built.
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* '''Quad Cannon''' - Armed with four heavy guns, the Quad tears apart infantry and airplanes with little difficulty, and is effective  against light vehicles and buildings. Because of its wide range of targets despite its thin armor, many a GLA strategy focuses on the mass production of these units. It benefits from the AP Bullets upgrade.
* '''Quad Cannon''' - Armed with four heavy guns, the Quad tears apart infantry and airplanes with little difficulty, and is effective  against light vehicles and buildings. Because of its wide range of targets despite its thin armor, many a GLA strategy focuses on the mass production of these units. It benefits from the AP Bullets upgrade.
* '''Radar Van''' - Unarmed, fragile, and slow, this vehicle provides radar for the GLA, and also serves as the GLA's only mobile stealth detection unit. With the Radar Scan upgrade, Radar Vans can temporarily reveal an area of the map, detecting stealthed units in that area. The Radar Van cannot function at all from the safety of a tunnel.
* '''Radar Van''' - Unarmed, fragile, and slow, this vehicle provides radar for the GLA, and also serves as the GLA's only mobile stealth detection unit. With the Radar Scan upgrade, Radar Vans can temporarily reveal an area of the map, detecting stealthed units in that area. The Radar Van cannot function at all from the safety of a tunnel.
* '''Toxin Tractor''' - Lightly armored, but resistant to rockets and immune to anthrax and radiation, the Toxin Tractor is a utility, annihilating infantry at short range, even those inside civilian structures. Their toxin nozzles are also effective against vehicles, but does little damage to dozer-built structures. The Toxin Tractor can contaminate a considerably large circle with anthrax toxins, reducing the health of any infantry that cross it. Benefits from the Anthrax Beta upgrade.
* '''Toxin Tractor''' - Lightly armored, but resistant to rockets and immune to anthrax and radiation, the Toxin Tractor is a utility unit, annihilating infantry at short range, even those inside civilian structures. Their toxin nozzles are also effective against vehicles, but does little damage to dozer-built structures. The Toxin Tractor can contaminate a considerably large circle with anthrax toxins, reducing the health of any infantry that cross it. Benefits from the Anthrax Beta upgrade.
* '''Rocket Buggy''' - This miniature unit is the GLA's main siege weapon. When in range, the buggy fires an impressive barrage of small rockets at a distant target, dealing significant damage to anything that doesn't flee. After firing,  the Buggy has to reload, forcing it to hit-and-run against enemy vehicles. Its rockets can outrange defensive structures, therefore is ideal for siege attacks. The thin-skinned Rocket Buggy cannot withstand much damage so require protection from other units. The Buggy Ammo upgrade at the Black Market increases the amount of rockets it fires at a time.
* '''Rocket Buggy''' - This miniature unit is the GLA's main siege weapon. When in range, the buggy fires an impressive barrage of small rockets at a distant target, dealing significant damage to anything that doesn't flee. After firing,  the Buggy has to reload, forcing it to hit-and-run against enemy vehicles. Its rockets can outrange defensive structures, therefore is ideal for siege attacks. The thin-skinned Rocket Buggy cannot withstand much damage so require protection from other units. The Buggy Ammo upgrade at the Black Market increases the amount of rockets it fires at a time.
* '''SCUD Launcher''' - A deadly long range unit. Requires a Generals point and a Palace to build.  You can choose between a Anthrax warhead, and a High Explosive one. The HE warhead is deadly vs Groups of vehicles, while the anthrax SCUD pollutes an area to hinder approaching infantry. The Launcher itself is thin-skinned and slow, not to mention expensive, so these units must be well-supported.
* '''SCUD Launcher''' - A deadly long range unit. Requires a Generals point and a Palace to build.  You can choose between a Anthrax warhead, and a High Explosive one. The HE warhead is deadly vs Groups of vehicles, while the anthrax SCUD pollutes an area to hinder approaching infantry. The Launcher itself is thin-skinned and slow, not to mention expensive, so these units must be well-supported.
* '''Bomb Truck''' - This unit delivers a significant explosive charge to its destination, and can disguise itself to appear as any friendly or enemy vehicle, making it easy to hide in an oncoming force. Moderately fast, its primary function is to soften up incoming ground forces or to finish off a crippled enemy. They can be individually upgraded with extra explosives, an anthrax compliment, or both. These units are expensive, and should not be used in excess when the more dependable tech-terror strategy is available. The Bomb Truck loses its cover when an enemy detects for stealth.
* '''Bomb Truck''' - This unit delivers a significant explosive charge to its destination, and can disguise itself to appear as any friendly or enemy vehicle, making it easy to hide in an oncoming force as long as the opponent slacks on stealth detection. Moderately fast, its primary function is to soften up incoming ground forces or to finish off a crippled enemy. They can be individually upgraded with extra explosives, an anthrax compliment, or both. These units are expensive, and should not be used in excess when the more dependable tech-terror strategy is available.


==GLA Generals Abilities==
==GLA Generals Abilities==
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*'''Arm the Mob''' - Purchased at the Palace, increases the firepower of Angry Mobs by arming them with AK-47s.
*'''Arm the Mob''' - Purchased at the Palace, increases the firepower of Angry Mobs by arming them with AK-47s.
*'''Rocket Buggy Ammo''' - Purchased at the Black Market, increases the amount of rockets fired per volley by Rocket Buggies by 25%, so they do more damage.
*'''Rocket Buggy Ammo''' - Purchased at the Black Market, increases the amount of rockets fired per volley by Rocket Buggies by 25%, so they do more damage.
*'''Scorpion Rocket''' - Available at the Arms Dealer, add a side-mounted rocket to Scorpion Tanks, increases their firepower vastly. After firing, the rocket requires a few seconds to reload. Highly recommended to purchase, if the Marauder Tank is not to be used instead.
*'''Scorpion Rocket''' - Available at the Arms Dealer, add a side-mounted rocket to Scorpion Tanks, increases their firepower vastly. After firing, the rocket requires a few seconds to reload.
*'''Anthrax Beta''' - Developed at the Palace, increases the damage of all Toxin Units by 25%.
*'''Anthrax Beta''' - Developed at the Palace, increases the damage of all Toxin Units by 25%.
*'''Toxin Shells''' - Developed at the Palace, the shells of Scorpion and Marauder Tanks leave behind a small amount of Anthrax when detonated, making them more useful against infantry.
*'''Toxin Shells''' - Developed at the Palace, the shells of Scorpion and Marauder Tanks leave behind a small amount of Anthrax when detonated, making them more useful against infantry.
*'''BioBomb''' - Upgraded by each Bomb Truck, add biological toxins to its payload, which contaminates the surrounding for a long time. Can be used in conjunction with the High Explosive Bomb.
*'''BioBomb''' - Upgraded by each Bomb Truck, add biological toxins to its payload, which contaminates the surrounding for a long time. Can be used in conjunction with the High Explosive Bomb.
*'''High Explosive Bomb''' - Upgraded by each Bomb Truck, increases the damage done by Bomb Trucks by 100%. Use it in conjunction with the BioBomb for a better effect.
*'''High Explosive Bomb''' - Upgraded by each Bomb Truck, increases the damage done by Bomb Trucks by 100%. Use it in conjunction with the BioBomb for a better effect.
*'''Junk Repair''' - Purchased at the Black Market, allows all GLA vehicles to auto-repair themselves, even if they are not Elite or Heroic units.
*'''Junk Repair''' - Purchased at the Black Market, allows all GLA vehicles to slowly repair themselves, even if they are not Elite or Heroic units.
*'''Radar Scan''' - Purchased at the Black Market, allows each Radar Vans to reveal a small part of the map and stealthed units within radius for a limited time. It requires time to recharge after using. Build multiple Radar Vans to reveal more parts of the map.
*'''Radar Scan''' - Purchased at the Black Market, allows each Radar Vans to reveal a small part of the map and stealthed units within radius for a limited time. It requires time to recharge after using. Build multiple Radar Vans to reveal more parts of the map.


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