Command & Conquer: Generals/Generals Abilities: Difference between revisions

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{{Header Nav|game=Command & Conquer: Generals}}
{{Header Nav|game=Command & Conquer: Generals}}
Generals Abilities is a fresh element to the Command & Conquer franchise, and is similar to the Supporting Power system in Tiberium Wars and the Protocol system in Red Alert 3. Generals Abilities can allow off-map assets to quickly change the course of a battle, provide improved support for military elements, or unleash a devastating weapon on an enemy base. Most Generals Abilities require the Command Center to deploy.
 
Generals Abilities is a new element introduced to the Command & Conquer franchise that is similar to the Supporting Power system in Tiberium Wars and the Protocol system in Red Alert 3. Generals Abilities can allow off-map assets to quickly change the course of a battle, provide improved support for military elements, or unleash a devastating weapon on an enemy base. Most Generals Abilities require the Command Center to deploy.
   
   
Generals Abilities are acquired from the General's Window using Skill Points. One Generals Ability can be chosen for each Skill Point earned.  Skill Points are earned from experience gained by destroying enemy units and structures. The yellow experience meter on the far right of the Command Bar at the bottom of the Game Screen <!-- Images required, could somebody please add some? --> indicates the current experience level.  A Skill Point is earned whenever the the experience meter reaches the top.
Generals Abilities are acquired from the General's Window using Skill Points. One Generals Ability can be chosen for each Skill Point earned.  Skill Points are earned from experience gained by destroying enemy units and structures. The yellow experience meter on the far right of the Command Bar at the bottom of the Game Screen <!-- Images required, could somebody please add some? --> indicates the current experience level.  A Skill Point is earned whenever the the experience meter reaches the top.