Command & Conquer: Generals/Scorched Earth: Difference between revisions

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→‎Alternate strategy: Supplement & clarify/simplify
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==Alternate strategy==
==Alternate strategy==
This strategy has been tested in Brutal mode with minimal losses, so it will work for any mode. If you are willing to test your multitasking skills, this mission will reward a systematic approach. This utilizes a simultaneous three-prong advance, but can be done in alternating stages.  
This strategy has been tested in Brutal mode with minimal losses, so it will work for any mode. This mission will reward a systematic approach (and test your multitasking skills). It utilizes a simultaneous three-prong advance in alternating stages.  


#'''Task Force West''': utilizing Black Lotus, clear Demo traps and occupied buildings, capture structures, Oil derricks and Refinery, hack Supply stash for cash, use workers to build Tunnel networks and other structures enabling GLA assets.
#'''Task Force West''': utilizing Black Lotus, clear Demo traps and occupied buildings, capture structures, Oil derricks and Refinery, hack Supply stash for cash, use workers to build Tunnel networks and other structures enabling GLA assets.
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#'''Northwest Diagonal''': utilizing off-map assets (Cluster mines, Artillery barrage, Carpet bombing run) and MiGs, achieve air control over the diagonal progressively towards the ultimate GLA base in the northwest.
#'''Northwest Diagonal''': utilizing off-map assets (Cluster mines, Artillery barrage, Carpet bombing run) and MiGs, achieve air control over the diagonal progressively towards the ultimate GLA base in the northwest.


As usual, the early game focuses on defense; the offensive task forces need to wait until you can build Overlords. Create a 2nd Supply truck immediately (by the time your Supply dock runs out, you should be in control of the dock to the north).  Load bunkers initially with Infantry from the Troop crawlers, then with Rocket soldiers when available and guarded by Gatling tank(s). Use MiGs to guard area ''immediately'' in front of base, first taking out nearby Stinger sites with Artillery barrage. Drop Cluster mines and set mines for structures, especially Gatling sites and Bunkers. Be on the lookout for Rocket buggy stand-off attacks, Technical base-rushing and Suicide bomber attacks (originating from train station to the west).
As usual, the early game focuses on defense; the offensive needs to wait until you can build Overlords. Create a 2nd Supply truck immediately (when your Supply dock runs out, you should be in control of the north one).  Load bunkers initially with Infantry from the Troop crawlers, then with Rocket soldiers when available and guarded by Gatling tank(s). Use MiGs to guard area ''immediately'' in front of base, first taking out nearby Stinger sites with Artillery barrage. Drop Cluster mines and set mines for structures, especially Gatling sites and Bunkers. Be on the lookout for Rocket buggy stand-off attacks, Technical base-rushing and Suicide bomber attacks (originating from train station to the west).


;Task Force unit disposition
;Task Force unit disposition
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* Gatling tank — Eliminate Demo traps and troops.
* Gatling tank — Eliminate Demo traps and troops.
* Flame tank — Clear occupied buildings.
* Flame tank — Clear occupied buildings.
* Overlords; one of each variant — Eliminate Stinger sites (and other threats), repair vehicles, and transport and heal troops.  Note:  Overlords have difficulty negotiating the urban terrain here.
* Overlords; one of each variant — Eliminate Stinger sites (and other threats), repair vehicles and transport and heal troops.  Note:  Overlords have difficulty negotiating the urban terrain here.
* ''Optional'' — An additional Propaganda Overlord bringing up the rear (a "spare", just in case); a hacker (transported in Bunker Overlord) to disable buildings while being captured.
* ''Optional'' — An additional Propaganda Overlord bringing up the rear (a "spare", just in case); a hacker (transported in Bunker Overlord) to disable buildings while being captured.
   
   
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* Bulldozer — Build Supply depot (''optional''); –or wait for a worker from Task Force West to build a Supply stash and Tunnel network.  
* Bulldozer — Build Supply depot (''optional''); –or wait for a worker from Task Force West to build a Supply stash and Tunnel network.  


'''Diagonal (air)''':
* Cluster mines — Reveal territory and expose Stinger sites while providing some protection.  This also destroys Demo traps.
* Artillery barrage — Eliminate Stinger sites.
* Carpet bombing — Wholesale destruction. Note: likely to fail if there are ''any'' Stingers in the area.
* MiGs — Guard areas cleared of anti-air threats.  Two groups of two MiGs each works well using a leap-frog technique, advancing along the diagonal as areas become clear.
Once each ground Task force reaches the end of their respective map direction, use them in a coordinated advance to the northwest: north force advancing west, and west force advancing north.  It is not necessary to eliminate ''everything'', but it is more satisfying.


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