Command & Conquer: Generals - Zero Hour/China: Difference between revisions
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==New China units== | ==New China units== | ||
===Vehicles=== | ===Vehicles=== | ||
* '''Listening Outpost''' - This low-cost surveillance vehicle can detect stealth units and enemy movement within a wide radius (marked with an orange line). | * '''Listening Outpost''' - This low-cost surveillance vehicle can detect stealth units and enemy movement within a wide radius (marked with an orange line). It comes with 2 transport slots, and infantry (2 Tank Hunters by default) can fire from within it. | ||
* '''ECM Tank''' - | * '''ECM Tank''' - The ECM Tank can disable vehicles or divert missiles, though it can't perform both at the same time. When idle with no vehicles in range, it scrambles missiles targeting its general vicinity, causing them to miss (Tomahawk and SCUD Launchers are not affected). However, they require considerable support to comfortable handle such threats. Vehicles targeted by the ECM Tank remain paralyzed until a short while after the beam loses contact, but while doing so, the unit is immobilized. | ||
===Aircraft=== | ===Aircraft=== | ||
* '''Helix''' - Large and slow, the Helix is resilient for a helicopter, and can be useful in cleaning soft ground targets. It can also transport 5 infantry, or a single vehicle. Like the Overlord Tank, it can be upgraded with a Bunker, Gattling Gun or Speaker Tower | * '''Helix''' - Large and slow, the Helix is resilient for a helicopter, and can be useful in cleaning soft ground targets with its machine gun, with a separate purchase adding Napalm Bombs. It can also transport 5 infantry, or a single vehicle. Like the Overlord Tank, it can be upgraded with a Battle Bunker, Gattling Gun or Speaker Tower. | ||
==New China upgrades== | ==New China upgrades== | ||
* '''Neutron Mines''' - Available for all China Structures that already have Land Mines. Neutron Mines' explosions kill infantry units instantly, and empties a vehicle of its crew with minuscule damage, rendering it vulnerable to capture | * '''Neutron Mines''' - Available for all China Structures that already have Land Mines. Neutron Mines' explosions kill infantry units instantly, and empties a vehicle of its crew with minuscule damage, rendering it vulnerable to capture. | ||
* '''Neutron Shells''' - Available at the Nuclear Missile. Enables Nuke Cannons to switch freely between Nuclear and Neutron Shells. Neutron Shells work similarly to Neutron Mines, but can also empty many garrisoned buildings. | * '''Neutron Shells''' - Available at the Nuclear Missile. Enables Nuke Cannons to switch freely between Nuclear and Neutron Shells. Neutron Shells work similarly to Neutron Mines, but can also empty many garrisoned buildings. | ||
* '''Satellite Hack 1''' - Available from the Internet Center. Reveals all areas around each enemy Command Center. | * '''Satellite Hack 1''' - Available from the Internet Center. Reveals all areas around each enemy Command Center. | ||
* '''Satellite Hack 2''' - Available from the Internet Center after Satellite Hack 1 is purchased. Periodically reveal | * '''Satellite Hack 2''' - Available from the Internet Center after Satellite Hack 1 is purchased. Periodically reveal everything within enemy units' view range. | ||
==New China generals abilities== | ==New China generals abilities== | ||
===3 Star generals abilities=== | ===3 Star generals abilities=== |