Command & Conquer: Generals - Zero Hour/China Mission 3: Difference between revisions

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Throughout the mission, you will be harassed by Rocket Buggies attacking your base defenses.  Scud Launchers will wreak havoc on your tank battalions if they successfully launch against them.  
Throughout the mission, you will be harassed by Rocket Buggies attacking your base defenses.  Scud Launchers will wreak havoc on your tank battalions if they successfully launch against them.  


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'''Side Note4:''' CALL it cheating, but there is another way to destroy the last statue. Instead of wasting hordes of units by pummeling your way through to the north you can use a "glitch" to make the gla do your work. Use your dozer to build a bunker/speaker tower right behind the statue. Make sure your dozer doesn't run off and watch enemy tanks or RPG-soldiers wreck your building with one shot, causing splash damage. Repeating this process will destroy the statue on the long run. Speaker towers tend to work better on this since they are smaller. If you're low on funds, sell all the buildings you don't need to defend (command centre, supply stash or even weapon factories). Remember that destroying the statue that way will take some time, so best start with it immediately after having destroyed the fifth statue, or even before. If needed, this trick can be repeated with other statues too (even though it might be easier and faster to destroy them the traditional way).  
'''Side Note4:''' CALL it cheating, but there is another way to destroy the last statue. Instead of wasting hordes of units by pummeling your way through to the north you can use a "glitch" to make the gla do your work. Use your dozer to build a bunker/speaker tower right behind the statue. Make sure your dozer doesn't run off and watch enemy tanks or RPG-soldiers wreck your building with one shot, causing splash damage. Repeating this process will destroy the statue on the long run. Speaker towers tend to work better on this since they are smaller. If you're low on funds, sell all the buildings you don't need to defend (command centre, supply stash or even weapon factories). Remember that destroying the statue that way will take some time, so best start with it immediately after having destroyed the fifth statue, or even before. If needed, this trick can be repeated with other statues too (even though it might be easier and faster to destroy them the traditional way).  
== Alternate strategy ==
The abundant, if limited, resources allow for aggressive mass infantry rushes and makes for a viable strategy.
* Build two supply depot and additional workers each.
* Build two barracks and pump out infantry units non-stop.
* Spread your Gatling tanks and listening vans around the base to deal with ambushes. Send your battle masters to guard the north.
* Enemy assaults comes from bottom east and north, which is also where you should start sending your waves.
* Leave small pockets of surviving units around the map to distract, scout and attack.
* Defensive structures will be unnecessary.
* Troop Crawler are optional. They can spot traps but requires more care (and a war factory).
* Keep and eye on your units and do not be too wasteful as resources are limited. Hackers will not be able to keep up




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* Although I didn't try it, chances are it would be quite easy to eliminate the GLA base early in the mission using red guard and battlemasters, red guard can eliminate the stinger sites no problem and compared with the city units it is quite low tech.
* Although I didn't try it, chances are it would be quite easy to eliminate the GLA base early in the mission using red guard and battlemasters, red guard can eliminate the stinger sites no problem and compared with the city units it is quite low tech.
* As a final micro tip: I put all battle masters and red guard in group 1 as my "attack move" group, and all other vehicles including troop crawlers in group 2 as the "don't attack" group - by not using attack commands with group 2 that kept the infantry safely inside the troop crawlers until I wanted them deployed. After deploying the infantry I added them to group 1 and allow the empty troop crawler to be destroyed.
* As a final micro tip: I put all battle masters and red guard in group 1 as my "attack move" group, and all other vehicles including troop crawlers in group 2 as the "don't attack" group - by not using attack commands with group 2 that kept the infantry safely inside the troop crawlers until I wanted them deployed. After deploying the infantry I added them to group 1 and allow the empty troop crawler to be destroyed.




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