Command & Conquer: Generals - Zero Hour/China Mission 3: Difference between revisions

From StrategyWiki, the video game walkthrough and strategy guide wiki
m
(Added tips for 1.4)
Line 110: Line 110:
In Zero Hour 1.4 there is no carpet bombing making this mission exceedingly difficult on Hard, quite possibly the hardest mission of the entire C&C series. The GLA have everything and you have been stripped of all weapons of mass destruction and artillery.
In Zero Hour 1.4 there is no carpet bombing making this mission exceedingly difficult on Hard, quite possibly the hardest mission of the entire C&C series. The GLA have everything and you have been stripped of all weapons of mass destruction and artillery.


The rocket buggies are annoying but the primary cause of failure is scud launchers destroying clusters of tanks and infantry - what is worse the scuds can instantly level up to elite and become even more dangerous. Both the buggies and scuds will retreat from units sent to try and kill them which make them frustrating to kill.
The rocket buggies are annoying but the primary cause of failure is scud launchers destroying clusters of tanks and infantry - what is worse the scuds can instantly level up to heroic and become even more dangerous. Both the buggies and scuds will retreat from units sent to try and kill them which make them frustrating to kill.


* Save and reload mercilessly. I hate to give this advice, but scuds can quickly obliterate your entire army if your attention is elsewhere.
* Save and reload mercilessly. I hate to give this advice, but a hero scud can obliterate your entire army in moments if your attention is elsewhere.
* The most useful units I found to be battle masters and troop crawlers. Red Guard are invaluable on this mission but they are best transported to keep them safe from scud toxins, also the crawlers are a lot faster than hoofing it and mobility is one thing the chinese army lacks.
* The most useful units I found to be battle masters and troop crawlers. Red Guard are invaluable on this mission but they are best transported to keep them safe from scud toxins, also the crawlers are a lot faster than hoofing it and mobility is one thing the chinese army lacks.
* When a rocket buggy is bugging you, set a couple of red guard to attack it, the missiles don't home on infantry and the buggy will retreat from the red guard. It will probably lead the red guard to their deaths which is well worth it if it saves your vehicles from taking even a single volley of hits, but sometimes the infantry will even catch it either because the buggy doesn't recognize them as a threat or makes a "mistake". Also garrisoning infantry in buildings, or even putting them behind a building will distract the buggy and buy time for your attack force to destroy a statue.
* When a rocket buggy is bugging you, set a couple of red guard to attack it, the missiles don't home on infantry and the buggy will retreat from the red guard. It will probably lead the red guard to their deaths which is well worth it if it saves your vehicles from taking even a single volley of hits, but sometimes the infantry will even catch it either because the buggy doesn't recognize them as a threat or makes a "mistake". Also garrisoning infantry in buildings, or even putting them behind a building will distract the buggy and buy time for your attack force to destroy a statue.
26

edits