Command & Conquer: Red Alert 3/Brighton Beach: Difference between revisions

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When you have cleared the area, an MCV will arrive and automatically unpack, and you will gain control over a small base. Train at least 20 Peacekeepers and use them to garrison the buildings just south of the base. Train some more Attack Dogs, Peacekeepers and an Engineer and send them down to the south-west side of the coastline (your co-commander will take care of the south-east side). Use the engineer to capture the hospital, which will cause your infantry to automatically heal. Leave your infantry by the dock to trap the incoming Soviet Paratroopers between them and your garrisoned buildings. You will need 2-4 engineers later, so start training them already.
When you have cleared the area, an MCV will arrive and automatically unpack, and you will gain control over a small base. Train at least 20 Peacekeepers and use them to garrison the buildings just south of the base. Train some more Attack Dogs, Peacekeepers and an Engineer and send them down to the south-west side of the coastline (your co-commander will take care of the south-east side). Use the engineer to capture the hospital, which will cause your infantry to automatically heal. Leave your infantry by the dock to trap the incoming Soviet Paratroopers between them and your garrisoned buildings. You will need 2-4 engineers later, so start training them already.


===Late Strategy===
===Second Part===
General Krukov starts sending heavy forces. Prepare to lose some of your infantry to Stingrays. If you don't have any engineers ready, train them now. Capture the coastal guns with your engineers to gain some great firepower. You are able to train Javelin soldiers now, so train lots of them and send them down to the dock as well. Using the Javelins' special ability can be advantageous when confronting Stingrays, but it would be wise to let some of them use their default weapon/ability, as the special ability causes a slight delay when attacking. Feel free to assist your co-commander if it's quiet on "your" side of the dock.
General Krukov starts sending heavy forces. Prepare to lose some of your infantry to Stingrays. If you don't have any engineers ready, train them now. Capture the coastal guns with your engineers to gain some great firepower. You are able to train Javelin soldiers now, so train lots of them and send them down to the dock as well. Using the Javelins' special ability can be advantageous when confronting Stingrays, but it would be wise to let some of them use their default weapon/ability, as the special ability causes a slight delay when attacking. Feel free to assist your co-commander if it's quiet on "your" side of the dock.


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