Command & Conquer: Red Alert 3/Empire of the Rising Sun units: Difference between revisions

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{{CnC unit|image=RA3.Tengu.jpg|requirements=Mecha Bay|role=Anti Infantry Robot/ Anti Air Jet|abilities=Transform and roll out|build=0:10|dtype=Gun|cost=950}}
{{CnC unit|image=RA3.Tengu.jpg|requirements=Mecha Bay|role=Anti Infantry Robot/ Anti Air Jet|abilities=Transform and roll out|build=0:10|dtype=Gun|cost=950}}


The Mecha Tengu is an amphibious anti-infantry unit. They can transform into the Jet Tengu, which is a fast anti-air aircraft.
The Mecha Tengu is an amphibious anti-infantry unit. They can transform into the Jet Tengu, which is a fast anti-air aircraft.The advantage of Jet Tengus over MiGs and Apollos that it doesn't require an Airbase for recharging ammo for its autocannons


'''Weaknesses'''
'''Weaknesses'''


It is not effective fighting the Guardian Tanks nor Assault Destroyers and it cannot hit aircraft in Mecha Mode and in Jet mode it is weaker than MiGs and Apollo Fighters. In Jet Mode it cannot attack Tanks and its transforming features must recharge after use.
Like all Imperial armour units,it sports a weak resistance towards tanks and anti-tank infantry.Its attack power pales in comparison against the other two faction's anti-air aircraft in Jet Mode.
 
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