Command & Conquer: Red Alert 3/Empire of the Rising Sun units: Difference between revisions
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Command & Conquer: Red Alert 3/Empire of the Rising Sun units (edit)
Revision as of 16:15, 14 April 2009
, 14 April 2009→Mecha/Jet Tengu
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{{CnC unit|image=RA3.Tengu.jpg|requirements=Mecha Bay|role=Anti Infantry Robot/ Anti Air Jet|abilities=Transform and roll out|build=0:10|dtype=Gun|cost=950}} | {{CnC unit|image=RA3.Tengu.jpg|requirements=Mecha Bay|role=Anti Infantry Robot/ Anti Air Jet|abilities=Transform and roll out|build=0:10|dtype=Gun|cost=950}} | ||
The Mecha Tengu is an amphibious anti-infantry unit. They can transform into the Jet Tengu, which is a fast anti-air aircraft. | The Mecha Tengu is an amphibious anti-infantry unit. They can transform into the Jet Tengu, which is a fast anti-air aircraft.The advantage of Jet Tengus over MiGs and Apollos that it doesn't require an Airbase for recharging ammo for its autocannons | ||
'''Weaknesses''' | '''Weaknesses''' | ||
Like all Imperial armour units,it sports a weak resistance towards tanks and anti-tank infantry.Its attack power pales in comparison against the other two faction's anti-air aircraft in Jet Mode. | |||
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