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==Infantry== | ==Infantry== | ||
The Empire of the Rising Suns infantry | The Empire of the Rising Suns infantry about average - more powerful but less versatile (for example Tankbusters - they bust tanks but cannot bust aircraft) | ||
===Burst Drone=== | ===Burst Drone=== | ||
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The main scout unit for the Empire, which can hover over the battlefield and detect disguised and hidden enemies. The Burst Drone can attach itself on enemy vehicles, slowing their movement. Their special ability is to activate a self-destruct timer that deals damage in a small radius. | The main scout unit for the Empire, which can hover over the battlefield and detect disguised and hidden enemies. The Burst Drone can attach itself on enemy vehicles, slowing their movement. Their special ability is to activate a self-destruct timer that deals damage in a small radius. | ||
These nasty drones are useful slowing down enemy aircraft and good detecters. However, they are far too slow to scout and their special ability is quite useless. | |||
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Standard fanatical rifle-wielding Imperial infantry that are effective against other infantry units. Their special ability is to switch to melee using special katanas that can kill enemy infantry in one-shot, while granting increased movement. They can run into enemy garrisons, knocking infantry out. | Standard fanatical rifle-wielding Imperial infantry that are effective against other infantry units. Their special ability is to switch to melee using special katanas that can kill enemy infantry in one-shot, while granting increased movement. They can run into enemy garrisons, knocking infantry out. | ||
These little infantry killers are right average - much better but more expensive than Conscripts but worse but cheaper than Peacekeepers. Their melee attack has good and bad points: good for sweeping infantry fast, but too short range is deadly for these warriors. | |||
These infantry are | |||
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Tankbuster lasers are effective against structures and enemy vehicles. Although they are unable to hit air unlike their Allied and Soviet counterparts, they make up for it with increased range and damage. Their special ability is to burrow in the ground, dramatically increasing their defense even against anti-infantry fire. | Tankbuster lasers are effective against structures and enemy vehicles. Although they are unable to hit air unlike their Allied and Soviet counterparts, they make up for it with increased range and damage. Their special ability is to burrow in the ground, dramatically increasing their defense even against anti-infantry fire. | ||
These guys really BUST tanks. Even Apocalypse is busted when these busters are in the showtime. Quite cool, eh? However, their weak point is aircraft. They cannot reach the aircraft and they are bad against infantry. Their special ability is rarely useful. | |||
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The Empire Engineer can capture neutral or enemy structures, as well as repair your own. Their special ability is to sprint, granting them increased movement speed for 10 seconds, although they are exhausted and are unable to move for 5 seconds thereafter. | The Empire Engineer can capture neutral or enemy structures, as well as repair your own. Their special ability is to sprint, granting them increased movement speed for 10 seconds, although they are exhausted and are unable to move for 5 seconds thereafter. | ||
Basic Engineers with maybe the worst special ability. These units are defenseless against most kinds of threats, especially anti-infantry fire. | |||
These units are | |||
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Shinobi are master assassins that can dispatch enemy units in one attack from a distance, as well as in melee range. They can enter enemy structures, causing various effects such as locking down or powering down enemy bases. Their special ability is to confuse the enemy with a smoke screen, allowing them time to take action. | Shinobi are master assassins that can dispatch enemy units in one attack from a distance, as well as in melee range. They can enter enemy structures, causing various effects such as locking down or powering down enemy bases. Their special ability is to confuse the enemy with a smoke screen, allowing them time to take action. | ||
Shinobi are like defended Spies without disguising and bribing ability. They have poor short range for killing infantry but their special ability is useful. Smoke bomb and infiltrate. | |||
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Rocket Angels fly above the battlefield shooting down both enemy ground and air forces with their rocket pods. Their special ability is a Paralysis Whip that disables the movement and attack of a ground or sea unit. They are the only flying infantry in RA3 besides the Burst Drone. | Rocket Angels fly above the battlefield shooting down both enemy ground and air forces with their rocket pods. Their special ability is a Paralysis Whip that disables the movement and attack of a ground or sea unit. They are the only flying infantry in RA3 besides the Burst Drone. | ||
These women warriors fill the weakness of Tankbusters: anti-air firing. Bad alone, good in swarms. Their special ability rocks in swarms: few paralyzes tanks and the rest take care of taking them out. Their bad points: expensive and Bullfrog/Hydrofoil/Jet Tengu or for short - AA fire. | |||
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Yuriko Omega is the Empire of the Rising Sun's commando unit, able to destroy almost everything with her mind. She can crush enemy vehicles while spinning them in the air, or pull down enemy aircraft from the sky. Her attacks do not deal solid damage, she takes the same time destroying a Construction Yard as with a Flak Cannon. Her special ability is a Psychic Scream that kills all infantry units, Terror Drones and Dolphins in a large radius around her. | Yuriko Omega is the Empire of the Rising Sun's commando unit, able to destroy almost everything with her mind. She can crush enemy vehicles while spinning them in the air, or pull down enemy aircraft from the sky. Her attacks do not deal solid damage, she takes the same time destroying a Construction Yard as with a Flak Cannon. Her special ability is a Psychic Scream that kills all infantry units, Terror Drones and Dolphins in a large radius around her. | ||
Yuriko is almost unfair. She can take down aircraft unlike Tanya or Natasha and in one shot. 5 Kirovs coming - down, down, down, down, down and you have star-ranked Yuriko. She also takes good care of enemy structures blowing them up with her mind. Yuriko, however, is very weak against swarms. Her Psychic Stream doesn't deal damage to metal and it could have better range. Natasha also is quite deadly against Yuriko because of its superior range. | |||
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