Command & Conquer: Red Alert 3/Mt. Rushmore: Difference between revisions

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{{Header Nav|game=Command & Conquer: Red Alert 3}}
{{Header Nav|game=Command & Conquer: Red Alert 3}}


*Mission Objectives:
*'''Mission Objectives:'''
**Destroy the Com Tower
**Destroy the Com Tower
**Destroy the Rushmore Firebase
**Destroy the Rushmore Firebase
*Bonus Objectives:
*'''Bonus Objectives:'''
**Destroy the Power Plant
**Destroy the Power Plant
**Capture the Boot Camp
**Capture the Boot Camp
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**Destroy the Lincoln Head Control Center
**Destroy the Lincoln Head Control Center
**Destroy the Washington Head Control Center
**Destroy the Washington Head Control Center
*'''New Units:'''
**Mirage Tank
*'''Opponents'''
*#Ackerman
*'''CO-Commanders'''
*#Warren


==Key Intel and Strategies==
==Key Intel and Strategies==
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This mission will introduce the Spectrum Tower and the Mirage Tank and its abilities.


This is a timed mission without the timer.  If the President’s limo reaches the Rushmore Firebase before you destroy it, it’s game over.  You can follow the limo’s progress by viewing the blue dot on the HUD display.
This is a timed mission without the timer.  If the President’s limo reaches the Rushmore Firebase before you destroy it, it’s game over.  You can follow the limo’s progress by viewing the blue dot on the HUD display.


The mission is not won once the Rushmore Firebase is destroyed.  The new mission of “taking out” the President will be given.  He will be “teleported/flown” to the bottom of your screen.  Take out the vehicle carrying the President ASAP before he boards the helicopter and escapes.  If he boards the helicopter, a single Apollo Fighter can destroy it before it exits the area to the west.
The mission is not won once the Rushmore Firebase is destroyed.  The new mission of “taking out” the President will be given.  He will be “teleported/flown” to the bottom of your screen.  Take out the vehicle carrying the President as soon as possible before he boards the helicopter and escapes.  If he boards the helicopter, a single Apollo Fighter can destroy it before it exits the area to the west.


Time is tight, but excessive rushing will lead to mistakes you can’t recover from. Especially at the beginning of the mission, have your Vindicators watch out for and avoid the large packs of Multigunner IFVs.  Rebuilding your squadrons will take up time you don’t have.  
Time is tight, but excessive rushing will lead to mistakes you can’t recover from. Especially at the beginning of the mission, have your Vindicators watch out for and avoid the large packs of Multigunner IFVs.  Rebuilding your squadrons will take up time you don’t have.  


Have your Vindicators clear the path between your base and the the Rushmore Firebase but don’t actually attack the Firebase itself until the three Apollo Fighters hovering above it are destroyed by your own Apollo Fighters.  Again, your entire squad of Vindicators will be wiped out.
Have your Vindicators clear the path between your base and the Rushmore Firebase but don’t actually attack the Firebase itself until the three Apollo Fighters hovering above it are destroyed by your own Apollo Fighters.  Again, your entire squad of Vindicators will be wiped out.


After dropping off the Engineers at the three Head Control Centers with your Century Bombers, don’t be lazy and directly attack the Rushmore Firebase with them.  Regroup them to your home base and attack from the direction that is already cleared of Multigunner Turrets.
After dropping off the Engineers at the three Head Control Centers with your Century Bombers, don’t be lazy and directly attack the Rushmore Firebase with them.  Regroup them to your home base and attack from the direction that is already cleared of Multigunner Turrets.
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After you have access to your Spectrum Towers to defend your base, take your Mirage Tanks straight north and destroy all Prospectors encountered and the two Airbases located behind the main base.
After you have access to your Spectrum Towers to defend your base, take your Mirage Tanks straight north and destroy all Prospectors encountered and the two Airbases located behind the main base.
Attack the enemy base with huge numbers of Guardian Tanks and Mirage Tanks. Back up your strike force with Centurys loaded with infantry and vindicators.
The Presidents Limo will teleport east of your base at a nearby airfield. Build some mirage tanks, set them up carefully there, avoiding the two Multigunner Turrets and prepare to ambush the President when he teleports there.
==Easiest way to win==
Hard difficulty
* Two spectrum towers and a couple of multigunner turrets are enough to keep your base safe.
* Build 12 bombers (upgraded to carry extra ammo) and take out the main objective.
* Use the remaining bombers to kill the president.
This will allow you to finish the mission very quickly.


==Walkthrough==
==Walkthrough==
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First part of the mission is to destroy the radio tower; Tanya can handle this part on her own. Destroy the power plant first then the radar tower. Easy enough right? Try to keep her around for later in the mission.
First part of the mission is to destroy the radio tower; Tanya can handle this part on her own. Destroy the power plant first then the radar tower. Easy enough right? Try to keep her around for later in the mission.


{{sidebar2
Look for a 'promotion box' to the north of the tower; get Tanya to 'General' status.  Also, have you co-commander run his extra engineer into the Oil Derrick to the east BEFORE you blow up the tower.  This will allow both of you to get some extra cash before you enter part two of the mission.
 
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ALTERNATIVELY: When the president's limo is behind your co-commander's base (ie. your co-commander's base is between the limo and his firebase), get a cyrocopter to freeze him. To do this in time, you may need to build an airbase in your co-commander's base, and build the copters from there. As soon as this is done, save the mission, and mass up anti-air in your co-commander's base. Four Apollo fighters will keep coming to try to defend the president from the north, but the combined force of your anti-air firepower is enough to destroy them before they reach the president. There is a chance, that when you kill an Apollo, it crashes onto the limo and destroys it. If this happens, reload the mission. Otherwise, you have all the time in the world to destroy the base however you wish. Keep in mind, that mirage tanks will only be available to you once the president reaches the first control center, so when you are ready, you can let him move there, freeze him again, and move your anti-air to support.  
ALTERNATIVELY: When the president's limo is behind your co-commander's base (ie. your co-commander's base is between the limo and his firebase), get a cyrocopter to freeze him. To do this in time, you may need to build an airbase in your co-commander's base, and build the copters from there. As soon as this is done, save the mission, and mass up anti-air in your co-commander's base. Four Apollo fighters will keep coming to try to defend the president from the north, but the combined force of your anti-air firepower is enough to destroy them before they reach the president. There is a chance, that when you kill an Apollo, it crashes onto the limo and destroys it. If this happens, reload the mission. Otherwise, you have all the time in the world to destroy the base however you wish. Keep in mind, that mirage tanks will only be available to you once the president reaches the first control center, so when you are ready, you can let him move there, freeze him again, and move your anti-air to support.  
Do not send in the cryocopters, the president will send in 3 or 4 apollos to defend him, instead, use the cryobeam protocol.


Now the west side ally should build bombers and fighters and the east side ally should work on ground forces. Since the enemy base has a weak entrance on the west and the main structure you are to destroy is on the east.
Now the west side ally should build bombers and fighters and the east side ally should work on ground forces. Since the enemy base has a weak entrance on the west and the main structure you are to destroy is on the east.
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In the last scene the president leaves on a chopper. You are then ordered to kill the president. Now is the preferred time to use the fighters to take down the chopper since you can get to it before he gets away.
In the last scene the president leaves on a chopper. You are then ordered to kill the president. Now is the preferred time to use the fighters to take down the chopper since you can get to it before he gets away.
==Alternate Walkthrough==
==Alternate Walkthrough==


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Once you receive Maximum Clearance, create a separate Airbase to build three Century Bombers.  Load each one with an Engineer. Parachute in the three Engineers to disable the Head Control Centers.  Safely fly your Bombers back to your home base for further attacks once the skies are safer.
Once you receive Maximum Clearance, create a separate Airbase to build three Century Bombers.  Load each one with an Engineer. Parachute in the three Engineers to disable the Head Control Centers.  Safely fly your Bombers back to your home base for further attacks once the skies are safer.


Very important!  Continue taking out MGTs heading toward the Rushmore Firebase.  Before actually approaching the actual Firebase, though, build four Apollo Fighters to destroy the three Fighters hovering above the Firebase.


Destroy any stray Multigunner IFVs still lingering in the area.  Start cranking out as many Vindicators as possible, and combine them with your Century Bombers to destroy the Firebase.
There are two ways to take out the Firebase. For the first, continue taking out MGTs heading toward the Rushmore Firebase.  Before actually approaching the actual Firebase, though, build four Apollo Fighters to destroy the three Fighters hovering above the Firebase. Destroy any stray Multigunner IFVs still lingering in the area.  Start cranking out as many Vindicators as possible, and combine them with your Century Bombers to destroy the Firebase.
 
For the second way, you may have noticed that the Firebase is mostly defended by Turrets, and that the huge field of reactors in the northwest is totally devoid of Scouts. So the only thing you have to do to destroy the Firebase is to go to Level 1 clearance, train a few Spies (5 are enough), build a small force of Guardian Tanks and IFVs, then use the Spies to infiltrate the reactors, and rush to the Firebase while the base defenses are disabled. The few units present in the base won't be able to stop you.


The game is not over yet.  Now it is necessary to destroy the President’s Limo or the Helicopter that he is about to board.  If you don’t destroy the Limo, use one or more Apollo Fighters to take out the helicopter as it flies off to the west.
The game is not over yet.  Now it is necessary to destroy the President’s Limo or the Helicopter that he is about to board.  If you don’t destroy the Limo, use one or more Apollo Fighters to take out the helicopter as it flies off to the west.
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