Command & Conquer: Red Alert 3/Multigunner IFV Infantry Effects: Difference between revisions

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{{needimages|To see what does the IFV looks like with Infantry inside}}
{{needimages|To see what does the IFV looks like with Infantry inside}}


The Multigunner IFV is a quick but weak unit that can change its weapon according to the unit inside it. Its default weapon is a Rocket Launcher that can be both anti-air and anti-personnel. Only the Allies have this unit, and can be trained at the armour factory. There are turrets called multigunner turrets that are stationary, and have the same effect. Should you loose the IFV you loose any infantry inside it as well.
The Multigunner IFV is a quick, but weak, unit that can change its weapon depending on the unit inside. Its default weapon is a rocket launcher that is both an anti-air and anti-personnel weapon. Only the Allies have this unit and can be trained at the armor factory. There are turrets called multigunner turrets that are stationary, and have the same effect. Should you lose the IFV you loose any infantry inside it as well.


;Attack Dogs/War Bears
;Attack Dogs/War Bears
Starting with Attack Dogs, once you garrison dogs into these vehicles, they in turn change their weapons into loudspeakers that can amplify the dogs' barks and stun/paralyze the enemy unit when the vehicle is ordered to attack.  
Once you garrison an attack dog into one of these vehicles, its weapons changes into loudspeakers that amplify the dog's barks and stun/paralyze the enemy unit when the vehicle is ordered to attack.  


;Peacekeepers
;Peacekeepers
When the Peacekeeper enters the vehicle, the vehicle "grows" shotguns that are only anti-personnel.  
When the Peacekeeper enters the vehicle, the vehicle anti-personnel shotguns.  


;Javelins/Rocket Soldiers
;Javelins/Rocket Soldiers
When Javelins enter, the weapon gains more missiles and be able to take on a few heavier units.
When Javelins enter, the weapon gains more missiles and is able to take on a few heavier units.


;Spies
;Spies
Spies can enter the Multigunner too. When a Spy enters the vehicle, the weapon changes to a sniper weapon, which can only be used on infantry.  
When a Spy enters the vehicle, the weapon changes to a sniper weapon. This can only be used on infantry.  


;Engineers
;Engineers
The Engineer's "weapon" when he enters the vehicle is actually not a weapon, it is a big tool that can be used '''only''' on vehicles that are damaged, the "tool" fixes the armour around it. It can remove Terror Drones inside vehicles too.
The Engineer's weapon when he enters the vehicle is actually not a weapon, it is a big tool that can be used '''only''' on vehicles that are damaged. The repair "tool" fixes the armor around it. It can remove Terror Drones inside vehicles as well.


;Tanya
;Tanya
An infantry only vehicle that will kill pretty much any number of infantry.  
An an anti-infantry only vehicle that will kill pretty much any number of infantry.  


;Flak Trooper
;Flak Trooper
This IFV is anti-air only, it is however very powerful, slightly stronger than a Bullfrog and with the speed to keep up with air it could be a useful anti-aircraft tool.
This IFV is anti-air only. It is however very powerful, slightly stronger than a Bullfrog and with the speed to keep up with air it could be a useful anti-aircraft tool.


;Natasha
;Natasha
Anonymous user