Command & Conquer: Red Alert 3/Rushes: Difference between revisions

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'''multigunner and engenier rush''' — this tactic is complicated  
'''multigunner and engenier rush''' — this tactic is complicated  
get some multigunners (about 3-6) and pack all of them with engeniers while they repair each other you can get to the enemys base deploy the engeneirs and even end the game capturing all of his structures but if you even get 1 multigunner to his base you can captures his conyard and even if he can make another and deploy structures that you made befor like boot camps or a multigunner turrent and ending or almost ending the game
get some multigunners (about 3-6) and pack all of them with engeniers while they repair each other you can get to the enemys base deploy the engeneirs and even end the game capturing all of his structures but if you even get 1 multigunner to his base you can captures his conyard and even if he can make another it doesnt mater. deploy structures that you made befor like boot camps or a multigunner turrent and you can end or almost end the game


==Soviets==
==Soviets==
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