Command & Conquer 3: Tiberium Wars/GDI Units: Difference between revisions

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*Refire Rate: 1.3
*Refire Rate: 1.3
*Damage Per Second (DPS): 23
*Damage Per Second (DPS): 23
 
====Description====
Harvesters are the core of your economy; they work in conjunction with refineries to produce money which can be used on your war effort. Targeting enemy harvesters is the quickest and easiest way of bringing their economy to a halt; they aren't as heavily armoured as a refinery, and they're often forced into the middle of the map later in the game when Tiberium runs out.
Harvesters are the core of your economy; they work in conjunction with refineries to produce money which can be used on your war effort. Targeting enemy harvesters is the quickest and easiest way of bringing their economy to a halt; they aren't as heavily armoured as a refinery, and they're often forced into the middle of the map later in the game when Tiberium runs out.


The GDI Harvester is unique however in its ability to fire back. It is equipped with a single machine gun which can cause infantry some problems.
The GDI Harvester is unique however in its ability to fire back. It is equipped with a single machine gun which can cause infantry some problems.


'''Counters'''
====Variants====
The two GDI subfactions use variants of Harvester. The Steel Talons use a Heavy Harvester which is capable of garrisoning an infantry squad, making it an APC-Harvester combination. Putting a missile squad inside will give the Heavy Harvester the powerful ability to fire missiles, making it more capable of defending itself against tanks. The ZOCOM Rocket Harvester is identical to a Heavy Harvester with a missile team. The rockets on this Harvester, however, completely replace the machine gun; it cannot be garrisoned.
 
====Counters====


Due to its slow speed and lack of effective counterattacks, any unit can attack a harvester and emerge victorious. Missile troopers in a garrison work quite well, as do tanks. Infantry alone, however, can be shot by the harvester's machine gun or crushed.
Due to its slow speed and lack of effective counterattacks, any unit can attack a harvester and emerge victorious. Missile troopers in a garrison work quite well, as do tanks. Infantry alone, however, can be shot by the harvester's machine gun or crushed.
Rocket Harvesters can be countered with infantry, but be careful of nearby Tiberium. Heavy Harvesters should be approached with caution depending on the infantry unit inside, if any.


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