Command & Conquer 3: Tiberium Wars/GDI Units: Difference between revisions

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===Rig===
===Rig===


{{CnC unit|image=Rig.png|range=350|speed=|health=|damage=350 (500)|dtype=Cannon|refire=2.5 (1.25)|gdps=140 (400)}}
{{CnC unit|image=Rig.png|range=350|speed=|health=|damage=350 (500)|dtype=Cannon|refire=2.5 (1.25)|dps=140 (400)}}
{{Quote|Ready for that Battle Base?|Rig}}
{{Quote|Ready for that Battle Base?|Rig}}
*Bracketed numbers are rail gun values
*Bracketed numbers are rail gun values
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When in Battle Base mode, infantry work well against it. A pair of Shadow Teams can fry a Battle Base with a pair of detpacks. It is quite vulnerable to anti-structure attacks when in Battle Base form, and can be destroyed by any unit with a weapon while in Rig form.
When in Battle Base mode, infantry work well against it. A pair of Shadow Teams can fry a Battle Base with a pair of detpacks. It is quite vulnerable to anti-structure attacks when in Battle Base form, and can be destroyed by any unit with a weapon while in Rig form.
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===MCV===
===MCV===
{{CnC unit|image=MCV.png|cost=2500}}
{{CnC unit|image=MCV.png|cost=2500}}
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