Command & Conquer 3: Tiberium Wars/GDI Units: Difference between revisions
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===Rig=== | ===Rig=== | ||
{{CnC unit|image=Rig.png|range=350|speed=|health=|damage=350 (500)|dtype=Cannon|refire=2.5 (1.25)| | {{CnC unit|image=Rig.png|range=350|speed=|health=|damage=350 (500)|dtype=Cannon|refire=2.5 (1.25)|dps=140 (400)}} | ||
{{Quote|Ready for that Battle Base?|Rig}} | {{Quote|Ready for that Battle Base?|Rig}} | ||
*Bracketed numbers are rail gun values | *Bracketed numbers are rail gun values | ||
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When in Battle Base mode, infantry work well against it. A pair of Shadow Teams can fry a Battle Base with a pair of detpacks. It is quite vulnerable to anti-structure attacks when in Battle Base form, and can be destroyed by any unit with a weapon while in Rig form. | When in Battle Base mode, infantry work well against it. A pair of Shadow Teams can fry a Battle Base with a pair of detpacks. It is quite vulnerable to anti-structure attacks when in Battle Base form, and can be destroyed by any unit with a weapon while in Rig form. | ||
{{-}} | {{-}} | ||
===MCV=== | ===MCV=== | ||
{{CnC unit|image=MCV.png|cost=2500}} | {{CnC unit|image=MCV.png|cost=2500}} |