Command & Conquer 3: Tiberium Wars/GDI Units: Difference between revisions

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(→‎Description: got rid of quite, whoever wrote these uses the word quite way too much)
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{{CnC unit|image=CnC3_APC.png|requirements=War Factory|role=Anti-infantry, anti-air, transport|abilities=Call for Transport, Deploy Mines|upgrades=<font color="red">AP Ammo</font>|build=7 seconds|dtype=Gun|cost=700}}
{{CnC unit|image=CnC3_APC.png|requirements=War Factory|role=Anti-infantry, anti-air, transport|abilities=Call for Transport, Deploy Mines|upgrades=<font color="red">AP Ammo</font>|build=7 seconds|dtype=Gun|cost=700}}
====Description====
====Description====
APCs are capable of holding a single infantry squad. Units inside the APC can fire out, however, making the APC quite versatile. While their machine gun is of limited use against vehicles, a pair of rocket soldiers can easily remedy this. They also can work in tandem with the machine gun when attacking aircraft.
APCs are capable of holding a single infantry squad. Units inside the APC can fire out, however, making the APC more versatile than its counterpart, the Nod Attack Buggy. Infantry garrisoned in an APC aren't vulnerable to anti-garrison weapons, either. A Sniper Team garrisoned in an APC is a highly effective counter to most infantry, especially Black Hand, since the APC provides protection and mobility to the Sniper Team. While their machine gun is of limited use against vehicles, a pair of rocket soldiers can easily remedy this. They also can work in tandem with the machine gun when attacking aircraft.


APCs are perhaps deadliest with an engineer. Players can execute an APC-Engineer rush by loading an engineer into an APC then charging them at an enemy's base. As soon as an APC is next to a structure, the Engineer can exit the vehicle and capture it. This greatly improves the engineer's survivability; however, since Kane's Wrath, Engineers take several seconds to capture a structure, making APC-Engineer rushes easier to stop.
APCs are deadly when loaded with an engineer. Players can execute an APC-Engineer rush by loading an engineer into an APC then charging them at an enemy's base. As soon as an APC is next to a structure, the Engineer can exit the vehicle and capture it. This greatly improves the engineer's survivability; however, since Kane's Wrath, Engineers take several seconds to capture a structure, making APC-Engineer rushes easier to stop.


APC mines are identical to that of the Nod Mine Drop support power, but it costs less, covers less of an area, and obviously requires the presence of an APC.
APC mines are identical to that of the Nod Mine Drop support power, but it costs less, covers less of an area, and obviously requires the presence of an APC.
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