Command & Conquer 3: Tiberium Wars/GDI Units: Difference between revisions

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Undo revision 454709 by Ashraff24 (Talk)
(Undo revision 454709 by Ashraff24 (Talk))
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Snipers are completely incapable of attacking vehicles or aircraft. Failing that, one can send rifle squads at them if the snipers are in small numbers. Since riflemen have large squad numbers, it will take the snipers a while to eliminate them - at which the riflemen will already be in range of the snipers. You will definitely have to outnumber the snipers, but given a rifle squad's low cost and build time, it should not prove too difficult.
Snipers are completely incapable of attacking vehicles or aircraft. Failing that, one can send rifle squads at them if the snipers are in small numbers. Since riflemen have large squad numbers, it will take the snipers a while to eliminate them - at which the riflemen will already be in range of the snipers. You will definitely have to outnumber the snipers, but given a rifle squad's low cost and build time, it should not prove too difficult.
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krong thip
===Zone Trooper===
===Zone Trooper===
{{CnC unit|image=CnC GDIZone.png|requirements=Barracks, Tech Centre|role=Anti-structure, anti-vehicle|abilities=Jump Jets|upgrades=Power Pack, Scanner Pack|build=13 seconds|dtype=Cannon|cost=1300}}
{{CnC unit|image=CnC GDIZone.png|requirements=Barracks, Tech Centre|role=Anti-structure, anti-vehicle|abilities=Jump Jets|upgrades=Power Pack, Scanner Pack|build=13 seconds|dtype=Cannon|cost=1300}}