Command & Conquer 3: Tiberium Wars/Nod Units: Difference between revisions

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Vertigo bomber article almost complete - just need the template data and a picture.
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(Vertigo bomber article almost complete - just need the template data and a picture.)
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{{Quote|Vertigo; flight checks complete.|Vertigo Bomber}}
{{Quote|Vertigo; flight checks complete.|Vertigo Bomber}}
====Description====
====Description====
A Nod stealth bomber, it briefly decloaks when releasing it's two bombs. It needs to return to base to reload.
The Nod stealth bomber drops a single but quite powerful bomb that can devastate almost anything on the ground. Although it has almost no air defence (save a single machine gun), the enemy will have an extremely difficult time destroying it due to its stealth ability and it's extremely heavy armour - in a fight between two Vertigos and an AA gun, the Vertigos will win. A concerted anti-air defence is the only way to eliminate these planes.
 
Although powerful, they are one of the slowest aircraft in the game, minus the Scrin's massive capital ships, and as such require micromanagement in order to keep them on bombing runs. They are also very expensive and as such difficult to replace. They are best to strike an enemy base from one side in order to get his or her attention back to the base.
 
In Kane's Wrath, they can be upgraded with Disruption Pods which allow them to stealth any unit. The disruption pod also stealths any nearby units, allowing for some deadly attacks like the Redeemer Rage Generator + Disruption Pod combo.


====Counter====
====Counter====
There are two sure-fire ways to counter the Vertigo.  The first method is with a cloud of anti-air. The Vertigo's not only cloak, but are fast-moving targets, so rockets aren't effective too much.  The second method is to eliminate their Air Towers, forcing them to stall and crash sometime after releasing their payload.
As mentioned above, the only way to eliminate Vertigos is with a concerted and powerful anti-air defence. Seekers, Pitbulls, and Attack Bikes can all reveal and attack Vertigos early, letting your AA attack them from a longer range. GDI Firehawks can easily eliminate them provided they are illuminated.
 
All-in-all, it is difficult at best to eliminate Vertigos, but a ground assault on their Air Tower works most of the time without having to build a massive system of anti-air turrets.


===Carryall===
===Carryall===
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