Command & Conquer 3: Tiberium Wars/Nod buildings: Difference between revisions

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==SAM Site==
==SAM Site==
{{CnC unit|image=CnC3_AABattery.png|cost=800|build=8 seconds|requires=Command Post|role=Anti-air defence|power=-8|upgrades=<font color=red>Tiberium Core Missiles</font>}}
{{CnC unit|image=CnC3_AABattery.png|cost=800|build=8 seconds|requires=Command Post|role=Anti-air defence|power=-8|upgrades=<font color=red>Tiberium Core Missiles, Quad turrets</font>}}
The SAM Site is Nod's primary anti-air defence mechanism. Also consisting of three turrets slaved to a hub, the SAM Site fires volleys of missiles at aircraft. Shot-for-shot it causes much more damage than GDI's AA battery, and they cause splash damage; making them useful against massed air units.
The SAM Site is Nod's primary anti-air defence mechanism. Also consisting of three turrets slaved to a hub, the SAM Site fires volleys of missiles at aircraft. Shot-for-shot it causes much more damage than GDI's AA battery, and they cause splash damage; making them useful against massed air units.
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{{Footer Nav|game=Command &amp; Conquer 3: Tiberium Wars|prevpage=GDI buildings|nextpage=Scrin buildings}}
{{Footer Nav|game=Command &amp; Conquer 3: Tiberium Wars|prevpage=GDI buildings|nextpage=Scrin buildings}}