Command & Conquer 3: Tiberium Wars/Nod buildings: Difference between revisions

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==Secret Shrine==
==Secret Shrine==
{{CnC unit|image=CnC3_SecretShrine.PNG|cost=1000|build=10 seconds|power=-8|requirements=Barracks|upgrades=<font color=red>Black Disciples,</font> Tiberium Infusion, Confessors, <font color=red>Cybernetic Legs</font>|role=Expands construction options}}
{{CnC unit|image=CnC3_SecretShrine.PNG|cost=1000|build=10 seconds|power=-8|requirements=Barracks|upgrades=Confessors, Tiberium Infusion, <font color=red>Black Disciples, Purifying Flame, Cybernetic Legs</font>|role=Expands construction options}}
Secret Shrines operate in a similar fashion of GDI's Armouries, but unlike Armouries they cannot heal and replenish infantry. GDI's infantry therefore has an edge against Nod, since they can be sent to an armoury and replaced. Infantry casualties are permanent as Nod.
Secret Shrines operate in a similar fashion of GDI's Armories, but unlike Armories they cannot heal and replenish infantry. GDI's infantry therefore has an edge against Nod, since they can be sent to an armoury and replaced. Infantry casualties are permanent as Nod.


They do, however, provide access to Shadow Teams, both the unit and the support power.
They do, however, provide access to Shadow Teams, both the unit and the support power.
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==Operations Center==
==Operations Center==
{{CnC unit|image=CnC3_OpsCentre.PNG|cost=1500|build=15 seconds|power=-7|requirements=Refinery|upgrades=<font color=red>Dozer Blades, Quad Turrets</font>|role=Expands construction options}}
{{CnC unit|image=CnC3_OpsCentre.PNG|cost=1500|build=15 seconds|power=-7|requirements=Refinery|upgrades=<font color=red>Dozer Blades, Quad Turrets</font>|role=Expands construction options}}
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