Command & Conquer 3: Tiberium Wars/Nod support powers: Difference between revisions

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→‎Radar Jamming Missile: spelling/grammar/fixes
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==Radar Jamming Missile==
==Radar Jamming Missile==
{{CnC unit|image=CnC_radarjam.png|imagesize=45px|ptype=Intelligence Power|cost=750|requirements=Operations Center}}
{{CnC unit|image=CnC_radarjam.png|imagesize=45px|ptype=Intelligence Power|cost=750|requirements=Operations Center}}
The Radar Jamming Missile does create a misile from your operations centre,and completely jams your opponent's minimap, preventing them from seeing anything outside their own screen. It is the perfect power when you simply want to annoy someone and put them on the defensive for about 10 seconds - the uncertainty that they face will likely be more than enough for you to get some breathing space and is a great precursor to an attack...or to bluff your way into thinking you're attacking your base when really you're not.
The Radar Jamming Missile creates a missile from your operations centre and completely jams your opponent's minimap, preventing them from seeing anything outside their own screen. It is the perfect power when you simply want to annoy someone and put them on the defensive for about 10 seconds - the uncertainty that they face will likely be more than enough for you to get some breathing space and is a great precursor to an attack...or to bluff your way into thinking you're attacking your base when really you're not.
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