Command & Conquer 3: Tiberium Wars/Nod support powers: Difference between revisions

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==Seed Tiberium==
==Seed Tiberium==
{{CnC unit|image=CnC_seedtib.png|imagesize=45px|ptype=Resource Power|cost=500|requirements=Tiberium Chemical Plant}}
{{CnC unit|image=CnC_seedtib.png|imagesize=45px|ptype=Resource Power|cost=500|requirements=Tiberium Chemical Plant}}
Unfortunately, this power is generally considered useless. An Armageddon bomber (see above) flies over the target area and creates a patch of Tiberium at the target location, making it an easy harvest. However, because the power costs 500 credits to begin with, it ultimately isn't worth the cost, and like the Vapour bomb, the bomber can be shot down en-route to its target.
This is very useful skill. An Armageddon bomber (see above) flies over the target area and creates a patch of Tiberium at the target location, making it an easy harvest. $3150 worth of tiberium will be created, netting a $2650 profit when harvested.


The most interesting manoeuvre to pull with the Seed Tiberium ability is to deploy it in the middle of the enemy base, then use the devastating Catalyst Missile on the newly created field to eliminate any nearby enemies.
The most interesting manoeuvre to pull with the Seed Tiberium ability is to deploy it in the middle of the enemy base, then use the devastating Catalyst Missile on the newly created field to eliminate any nearby enemies.
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