Command & Conquer 3: Tiberium Wars/Nod support powers: Difference between revisions
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Command & Conquer 3: Tiberium Wars/Nod support powers (edit)
Revision as of 19:48, 21 April 2015
, 21 April 2015completely wrong info
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==Seed Tiberium== | ==Seed Tiberium== | ||
{{CnC unit|image=CnC_seedtib.png|imagesize=45px|ptype=Resource Power|cost=500|requirements=Tiberium Chemical Plant}} | {{CnC unit|image=CnC_seedtib.png|imagesize=45px|ptype=Resource Power|cost=500|requirements=Tiberium Chemical Plant}} | ||
This is very useful skill. An Armageddon bomber (see above) flies over the target area and creates a patch of Tiberium at the target location, making it an easy harvest. $3150 worth of tiberium will be created, netting a $2650 profit when harvested. | |||
The most interesting manoeuvre to pull with the Seed Tiberium ability is to deploy it in the middle of the enemy base, then use the devastating Catalyst Missile on the newly created field to eliminate any nearby enemies. | The most interesting manoeuvre to pull with the Seed Tiberium ability is to deploy it in the middle of the enemy base, then use the devastating Catalyst Missile on the newly created field to eliminate any nearby enemies. |