Company of Heroes/Gameplay: Difference between revisions

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Finally Armor commander specializes in Armor units. It can produce tanks faster, and has the ability to requisition Pershing Tanks, the American Answer to the Tiger tank. It can also receive Calliopes. The armor general can capture points with Light vehicles, repair their tanks on the move, and instantly replace tanks with War machine as long as it is active.
Finally Armor commander specializes in Armor units. It can produce tanks faster, and has the ability to requisition Pershing Tanks, the American Answer to the Tiger tank. It can also receive Calliopes. The armor general can capture points with Light vehicles, repair their tanks on the move, and instantly replace tanks with War machine as long as it is active.
=== British ===
The British is technically Turtle as they specialize in a lot of Defensive Structures. They are weak in Early game as they can only produce Infantry Sections and Bren Gun carriers, but as they advance to Mid-game they unlock Powerful Defensive structures and by Late-game easily dominate any pesky Krauts that enter in their range. They can also use officers to buff the units near them in offence or defence. The British company commanders are the Royal Engineers, Artillery, or the Royal Commandos.
Royal Engineers: who specialize the Pure turtling. allows you to requisition Churchill tanks, which are essentially Cromwell Tanks with the armor equivalent of a Tiger, they are 3 Churchill you can use. Normal Infantry support Churchill, with a Vicker's MG and a 75mm cannon it can be upgraded with a Anti-mine field Plow, the 2nd Churchill is the Petard Churchill with a little munition launch a large Petard round that can destroy literally any building in 1-2 shots, damage tanks, and kill massive groups of infantry, but it's turret's slow and it takes 3-4 secs to launch needing perfect timing to be lethal. finally is a Flame Churchill like the Normal one but instead of a Vicker machine gun it has a flamethrower, paired up with it's turrets knock out any light tank or Panzersherk Infantry. Finally it's support are, Stronger Defense structures, The ability for a tank to Hulldown, which puts it in a trench and increase it's survivability, or Triple all Resources that you secured and increase your pop cap.
Artillery: it's name easily alludes what you are suppose to do, allowing you to increase the range of your 25 pounder guns making them shoot almost anywhere on the map, also brings in M1 Priests, mobile Howitzers, also add an ability that allows your Captains and officers to deploy pinpoint off-map arty, or smoke. The abilities that can be used are Overwatch, making your arty attack enemy units with Air-burst shots that are lethal to infantry and light vehicles. Creeping barrage which makes a barrage creep towards a direction, Fatal if 3-4 attack at the same point, and Counter-battery, which sets your Arty to automatically barrage any Arty that fires.
Commandos: the British equivalent to the American Airborne. Which allows the player (you) to harass the Germans until they die, or leave. It allows you to Glide in Commandos, Tetrach Tanks, and a barracks that can build specilised commando weapons teams for you to use. Your powers are a Triangular detection that if you build 3 stealthed radio detectors in a triangle all units inside are visible, Decode messages so you can see what your enemies are building or talking, and Fake Smoke Barrage allows you to send red color barrages, OR real ones if they get too cocky.


==Axis==
==Axis==