Custom Robo Arena/Part Combinations: Difference between revisions

From StrategyWiki, the video game walkthrough and strategy guide wiki
m
fix FN
m (fix FN)
 
Line 95: Line 95:
This strategy is fairly simple, and is best off with AIRS, due to it giving extra power to the nearly unavoidable 3-Way Gun. What you want to do is fire 3-Way Gun when he is trapped with the pod. If you hit him once with 3-Way Gun, it is over, he should be stunned long enough for you to down him, and finish him with the bomb. If you're close enough, go with melee to do easy amount of 310ish damage. Stay sharp. Remember you have two airdashes to use, use one for attacking, and use one for evading the target.
This strategy is fairly simple, and is best off with AIRS, due to it giving extra power to the nearly unavoidable 3-Way Gun. What you want to do is fire 3-Way Gun when he is trapped with the pod. If you hit him once with 3-Way Gun, it is over, he should be stunned long enough for you to down him, and finish him with the bomb. If you're close enough, go with melee to do easy amount of 310ish damage. Stay sharp. Remember you have two airdashes to use, use one for attacking, and use one for evading the target.


{{Footer Nav|game=Custom Robo Arena|prevpage=Dioramas|nextpage=Getting Started}}
{{Footer Nav|game=Custom Robo Arena|prevpage=Dioramas}}