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{|{{prettytable}} | {|{{prettytable}} | ||
! GameCube !! PlayStation 2 !! Action | ! GameCube !! PlayStation 2 !! Action | ||
|- | |||
! {{gc|neutral|control}} !! {{psx|neutral|lstick}} | |||
| Movement | |||
*Grappling followup: Variation (per direction) | |||
|- | |- | ||
! {{gc|a}} !! {{psx|x}} | ! {{gc|a}} !! {{psx|x}} | ||
| Tap | | Grapple Attacks | ||
*Tap: Light grapple | |||
*Hold: Heavy grapple | |||
*Grappling: Throw (vary with stick) | |||
*Running: Run throw | |||
*Over prone opponent: Submission | |||
|- | |- | ||
! {{gc|b}} !! {{psx|s}} | ! {{gc|b}} !! {{psx|s}} | ||
| Tap | | Strike Attacks | ||
*Tap: Light strike | |||
*Hold: Heavy strike | |||
*Grappling: Grapple attack (vary with stick) | |||
*Running: Run strike | |||
*Over prone opponent: Ground strike | |||
|- | |- | ||
! {{gc|a}}{{plus}}{{gc|b}} !! {{psx|x}}{{plus}}{{psx|s}} | ! {{gc|a}}{{plus}}{{gc|b}} !! {{psx|x}}{{plus}}{{psx|s}} | ||
| | | Power Strike | ||
|- | |- | ||
! {{gc|x}} !! {{psx|c}} | ! {{gc|x}} !! {{psx|c}} | ||
| | | Run (toward opponent at default) | ||
*Toward ropes (inside ring): Bounce off | |||
*Toward ropes (outside): Jump in | |||
*On ropes: Run along | |||
*Near turnbuckle: Turnbuckle attack (hold to delay) | |||
*Over prone opponent: Hop over | |||
*Grappling: Irish Whip | |||
|- | |- | ||
! {{gc|y}} !! {{psx|t}} | ! {{gc|y}} !! {{psx|t}} | ||
| | | Ring Interaction | ||
*Near ropes: Climb on | |||
*On ropes (with stick): Climb in/out of ring | |||
*Grappling near ropes: Throw out opponent | |||
*Tag Team: Tag partner | |||
|- | |||
! {{gc|l}} !! {{psx|l1}} | |||
| Evade (grapples) | |||
*Grappling: Switch holds (front/back) | |||
*Over prone opponent: Pin | |||
|- | |||
! {{gc|r}} !! {{psx|r1}} | |||
| Block (strikes) | |||
*Grappling: Release opponent | |||
*Over downed opponent: Stand them up | |||
|- | |- | ||
! {{gc|z}} !! {{psx|l2}}{{psx|r2}} | ! {{gc|z}} !! {{psx|l2}}{{psx|r2}} | ||
| | | Switch Opponent (3+ fighters, switches to closest foe) | ||
|- | |- | ||
! {{gc|neutral|cstick}} !! {{psx|neutral|rstick}} | ! {{gc|neutral|cstick}} !! {{psx|neutral|rstick}} | ||
| Taunt | | Taunt (builds Momentum, like attacking) | ||
*Full Momentum: Activate Blazin' | |||
*Grappling: Blazin' Move (KOs foes in "Danger!") | |||
|- | |- | ||
! {{gc|start}} !! {{psx|start}} | ! {{gc|start}} !! {{psx|start}} | ||
| Pause | | Pause/resume game. | ||
|} | |} | ||
{{Footer Nav|game=Def Jam: Vendetta|prevpage=Getting Started|nextpage=Choose your hip hop wrestler}} | {{Footer Nav|game=Def Jam: Vendetta|prevpage=Getting Started|nextpage=Choose your hip hop wrestler}} |