Dominions 3: The Awakening/Nations/Eriu: Difference between revisions

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{{Header Nav|game=Dominions 3: The Awakening}}
{{Header Nav|game=Dominions 3: The Awakening}}
[[Image:Dom3_FirBolgChampion.jpg|thumb|Fir Bolg are the lesser descendants of the Nemedians.]]
[[File:Dom3_FirBolgChampion.jpg|thumb|Fir Bolg are the lesser descendants of the Nemedians.]]
[[Image:Dom3 TuathaSorceress.jpg|thumb|left|Tuatha Sorceress]]
[[File:Dom3 TuathaSorceress.jpg|thumb|left|Tuatha Sorceress]]
Eriu was founded when humans defeated the Tuatha in ages past. Now the Tuatha and their Sidhe descendants re-emerge from their hiding places to lead the humans. The Sidhe and Tuatha are able to weave illusions to hide their true appearance. They are skilled Air and Nature mages.
Eriu was founded when humans defeated the Tuatha in ages past. Now the Tuatha and their Sidhe descendants re-emerge from their hiding places to lead the humans. The Sidhe and Tuatha are able to weave illusions to hide their true appearance. They are skilled Air and Nature mages.


When men came to the land of the Tuatha and the Fir Bolg, there was a drawn out battle which ended with the defeat and total withdrawal of the Tuatha. The Land of the Ever Young was forever lost to this world and Avalon was taken by the witches of Man. The Sidhe, descendants of the Tuatha, retreated into strange twilight realms with entrances hidden in ancient mounds. The land of the Fir Bolg was split by the invading forces: Man and their witches, and the Milesians. The Milesians named their land Eriu. Most of the Eriu population is composed of humans of Milesian ancestry, but a few Fir Bolg still survive in remote villages. With the coming of the new God, the Daoine Sidhe have re-emerged from their magical mounds to lead the Milesians. Eriu is now a nation of humans and Fir Bolg led by the awakening Sidhe.
When men came to the land of the Tuatha and the Fir Bolg, there was a drawn out battle which ended with the defeat and total withdrawal of the Tuatha. The Land of the Ever Young was forever lost to this world and Avalon was taken by the witches of Man. The Sidhe, descendants of the Tuatha, retreated into strange twilight realms with entrances hidden in ancient mounds. The land of the Fir Bolg was split by the invading forces: Man and their witches, and the Milesians. The Milesians named their land Eriu. Most of the Eriu population is composed of humans of Milesian ancestry, but a few Fir Bolg still survive in remote villages. With the coming of the new God, the Daoine Sidhe have re-emerged from their magical mounds to lead the Milesians. Eriu is now a nation of humans and Fir Bolg led by the awakening Sidhe.


''In medieval Irish Christian pseudo-history, the Milesians (from Mil Espaine or "sons of Míl") are the final invaders to settle in Ireland. The Milesians take the world above, while the Tuath Dé take the world below, and thereafter the 'immortal people' become known as the Daoine Sidhe (people of the mounds). Ériu (modern Irish Éire), a Tuatha Dé portrayed in folklore as the lover of a Fomorian prince with whom she had a son who was later crowned king and as the mistress of the hero Lugh, is the eponymous matron goddess of Ireland. This nation was added in the Dominions 3.06 patch.''
''In medieval Irish Christian pseudo-history, the Milesians (from Mil Espaine or "sons of Míl") are the final invaders to settle in Ireland. The Milesians take the world above, while the Tuath Dé take the world below, and thereafter the 'immortal people' become known as the Daoine Sidhe (people of the mounds). Ériu (modern Irish Éire), a Tuatha Dé portrayed in folklore as the lover of a Fomorian prince with whom she had a son who was later crowned king and as the mistress of the hero Lugh, is the eponymous matron goddess of Ireland. This nation was added in the Dominions 3.06 patch.''
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Fir Bolg troops don't need much in the way of resources, and you can build Admin-50 cities to act as recruitment centers, drawing resources from surrounding lands. So Sloth is a fairly painless way to balance the scales.
Fir Bolg troops don't need much in the way of resources, and you can build Admin-50 cities to act as recruitment centers, drawing resources from surrounding lands. So Sloth is a fairly painless way to balance the scales.
;Magic Scales: ''Order 1 Sloth 3 Luck 1 Magic 1''
;Magic Scales: ''Order 1 Sloth 3 Luck 1 Magic 1''
:The minimum balanced scales Eriu should consider. Look to add some Growth or more Magic if you have the design points to spare.
:The minimum balanced scales Eriu should consider. Look to add some Growth or more Magic if you have the design points to spare.


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*'''Constr-4''' unlocks ''Dwarven Hammer'' (if you have a pretender who can forge it) the ''Eye/Vine Shields, Amulet of Resilience'' and ''Frost Brand'' for thugging-out your Sidhe Lords, plus the ''Thistlemace, Earthboots, Bag of Wind'' and ''Air Helmet'' boosters.
*'''Constr-4''' unlocks ''Dwarven Hammer'' (if you have a pretender who can forge it) the ''Eye/Vine Shields, Amulet of Resilience'' and ''Frost Brand'' for thugging-out your Sidhe Lords, plus the ''Thistlemace, Earthboots, Bag of Wind'' and ''Air Helmet'' boosters.
*'''Conj-4''' for ''Cu-Sidhe, Spirits of the Wood'' and ''Spring Hawk'' summons, not to mention ''Lesser Air Elementals'' should you be needing help in battle. If you are forging boosters, you might be able to benefit from ''Summon Earthpower'' (unlocking a host of useful E-based battlefield magic in the process) and ''Strength of Gaia'' as well.
*'''Conj-4''' for ''Cu-Sidhe, Spirits of the Wood'' and ''Spring Hawk'' summons, not to mention ''Lesser Air Elementals'' should you be needing help in battle. If you are forging boosters, you might be able to benefit from ''Summon Earthpower'' (unlocking a host of useful E-based battlefield magic in the process) and ''Strength of Gaia'' as well.
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