Dominions 3: The Awakening/Nations/Ermor, Broken Empire: Difference between revisions

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== Unique Spells ==
== Unique Spells ==
Middle Era Ermor gets no unique spells, though they are presented with a number of unique Holy spells that are automatically available without research.
Middle Era Ermor gets no unique spells, though they are presented with a number of unique Holy spells that are automatically available without research. Among these are specialized versions of Charm, Haste, Resist Magic, and Curse... all available in some form to Ermor without allocating a single mage to research. 
 
*[[Dominions 3: The Awakening/Spells & Rituals/Unholy Command|Unholy Command]]
*[[Dominions 3: The Awakening/Spells & Rituals/Unholy Protection|Unholy Protection]]
*[[Dominions 3: The Awakening/Spells & Rituals/Unholy Blessing|Unholy Blessing]]
*[[Dominions 3: The Awakening/Spells & Rituals/Unholy Power|Unholy Power]]
*[[Dominions 3: The Awakening/Spells & Rituals/Anathema|Anathema]]
*[[Dominions 3: The Awakening/Spells & Rituals/Apostasy|Apostasy]]
*[[Dominions 3: The Awakening/Spells & Rituals/Protection of the Sepulcher|Protection of the Sepulcher]]
*[[Dominions 3: The Awakening/Spells & Rituals/Power of the Sepulcher|Power of the Sepulcher]]


== National Heroes ==
== National Heroes ==
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