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Mictlan temporarily abandons its Blood Cult in the Middle Age and embraces a variety of magic. The powerful Couatl offer their guidance. | Mictlan temporarily abandons its Blood Cult in the Middle Age and embraces a variety of magic. The powerful Couatl offer their guidance. | ||
{{stub}} | {{stub}} | ||
== National Features == | |||
=== Units === | |||
;Unit: Gold x, Resources y | |||
:Description | |||
=== Commanders === | |||
;Unit: Gold x, Resources y | |||
:Description | |||
=== Heroes === | |||
=== Starting Sites === | |||
=== National Spells === | |||
=== National Summons === | |||
;Unit: Gems z | |||
:Description | |||
== Strategies == | |||
=== Strategy A === | |||
==== Scale Design ==== | |||
==== Pretender Design ==== | |||
==== Expansion ==== | |||
==== Research Order ==== |
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