Dominions 3: The Awakening/Tactical Battles: Difference between revisions

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Troops may be organized into squads, each of which can be placed somewhere within the army organization, and then given some basic order such as 'Hold and Attack'.
Troops may be organized into squads, each of which can be placed somewhere within the army organization, and then given some basic order such as 'Hold and Attack'.


Each commander can command a maximum of 4 different squads of units.
Each commander can command a maximum of 5 different squads of units.


Scripting a small squad of units (2-5) to guard a mage keeps them within a square or two of the mage, providing a meat shield that can greatly increase survivability against breakaway enemies because enemies tend to attack whoever is closest instead of picking out spellcasters specifically. Also worth doing if a warrior commander is going to charge into melee--it prevents him from getting totally surrounded. Since mages cost 200+ gold apiece it's worth a little investment in a couple of light infantry to keep him alive. Think of it as a virtual hit point boost.
Scripting a small squad of units (2-5) to guard a mage keeps them within a square or two of the mage, providing a meat shield that can greatly increase survivability against breakaway enemies because enemies tend to attack whoever is closest instead of picking out spellcasters specifically. Also worth doing if a warrior commander is going to charge into melee--it prevents him from getting totally surrounded. Since mages cost 200+ gold apiece it's worth a little investment in a couple of light infantry to keep him alive. Think of it as a virtual hit point boost.
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