Dominions 3: The Awakening/Tactical Battles: Difference between revisions
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Dominions 3: The Awakening/Tactical Battles (edit)
Revision as of 18:17, 30 March 2008
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Troops may be organized into squads, each of which can be placed somewhere within the army organization, and then given some basic order such as 'Hold and Attack'. | Troops may be organized into squads, each of which can be placed somewhere within the army organization, and then given some basic order such as 'Hold and Attack'. | ||
Each commander can command a maximum of | Each commander can command a maximum of 5 different squads of units. | ||
Scripting a small squad of units (2-5) to guard a mage keeps them within a square or two of the mage, providing a meat shield that can greatly increase survivability against breakaway enemies because enemies tend to attack whoever is closest instead of picking out spellcasters specifically. Also worth doing if a warrior commander is going to charge into melee--it prevents him from getting totally surrounded. Since mages cost 200+ gold apiece it's worth a little investment in a couple of light infantry to keep him alive. Think of it as a virtual hit point boost. | Scripting a small squad of units (2-5) to guard a mage keeps them within a square or two of the mage, providing a meat shield that can greatly increase survivability against breakaway enemies because enemies tend to attack whoever is closest instead of picking out spellcasters specifically. Also worth doing if a warrior commander is going to charge into melee--it prevents him from getting totally surrounded. Since mages cost 200+ gold apiece it's worth a little investment in a couple of light infantry to keep him alive. Think of it as a virtual hit point boost. |