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Dominions is primarily a strategic game, not a tactical game. Furthermore, it is designed with an eye towards supporting a variety of multiplayer methods, including play-by-email (PBEM); and a large number of players, of which only two will be in any one battle. Therefore, the players' control of tactical battles is limited to preparation; it is up to the tactical AI to determine what individual units will do, and when. | Dominions is primarily a strategic game, not a tactical game. Furthermore, it is designed with an eye towards supporting a variety of multiplayer methods, including play-by-email (PBEM); and a large number of players, of which only two will be in any one battle. Therefore, the players' control of tactical battles is limited to preparation; it is up to the tactical AI to determine what individual units will do, and when. | ||
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All battles are single-attacker versus single-defender, although either or both sides may summon monsters. Most summoned monsters are loyal to their summoner, although some will attempt to slaughter everyone on the battlefield. Battle summons are ephemeral, and will disappear after the battle. | All battles are single-attacker versus single-defender, although either or both sides may summon monsters. Most summoned monsters are loyal to their summoner, although some will attempt to slaughter everyone on the battlefield. Battle summons are ephemeral, and will disappear after the battle. | ||
===Army setup=== | ===Army setup=== |