Donkey Kong/Walkthrough: Difference between revisions

From StrategyWiki, the video game walkthrough and strategy guide wiki
Line 6: Line 6:


* Mario starts in the lower left corner and must climb all the way to the top. Along the way, Donkey Kong will be rolling barrels down the girders which Mario must avoid or jump over.
* Mario starts in the lower left corner and must climb all the way to the top. Along the way, Donkey Kong will be rolling barrels down the girders which Mario must avoid or jump over.
* Donkey Kong will start every barrel stage by hurling a barrel directly down to the bottom level which will enter the oil canister and start a fire, releasing the first fireball. The fireball will slowly begin to climb up the ladders in pursuit of Mario. During later levels, more than one fireball will appear to pursue Mario.
* Donkey Kong will start every barrel stage by hurling a barrel directly down to the bottom level which will enter the oil canister and start a fire, releasing the first fireball. The fireball will slowly begin to climb up the ladders in pursuit of Mario. Every time a blue barrel reaches the oil can, a fireball will come out of it, up to a maximum of 5 fireballs on the screen at any time.
* Along the way, there are two hammers available for Mario to use. While useful, they slow Mario down by preventing him from climbing higher. The first hammer should generally be left alone except in case of emergencies. The second hammer should be used often in early levels when there is plenty of bonus time available, and sparingly at higher levels if the path to the far right ladder is too crowded and you need a breather before climbing to the highest girder.
* Along the way, there are two hammers available for Mario to use. While useful, they slow Mario down by preventing him from climbing higher. The first hammer should generally be left alone except in case of emergencies. The second hammer should be used often in early levels when there is plenty of bonus time available, and sparingly at higher levels if the path to the far right ladder is too crowded and you need a breather before climbing to the highest girder.
* Mario can only climb all the way up the unbroken ladders.  However, barrels and beams can drop down any ladder, broken or whole, and the fireballs can climb either kind. While the broken ladders won't help Mario progress, they can be climbed partially as a means to escape danger, but this is generally slower and more dangerous than simply jumping over barrels.  Only use this method if there are more barrels approaching than can be cleared with a single jump.
* Mario can only climb all the way up the unbroken ladders.  However, barrels and beams can drop down any ladder, broken or whole, and the fireballs can climb either kind. While the broken ladders won't help Mario progress, they can be climbed partially as a means to escape danger, but this is generally slower and more dangerous than simply jumping over barrels.  Only use this method if there are more barrels approaching than can be cleared with a single jump.
Anonymous user