Dota 2/Aurel the Gyrocopter: Difference between revisions

Jump to navigation Jump to search
m
6.78c changes
m (6.78c changes)
 
(5 intermediate revisions by the same user not shown)
Line 22: Line 22:
|armor25=17
|armor25=17
|vision={{abbr|1800|Day}}/{{abbr|800|Night}}
|vision={{abbr|1800|Day}}/{{abbr|800|Night}}
|range=375
|range=365
|missile=3000
|missile=3000
}}
}}
Line 49: Line 49:
* '''Damage Type:''' Magical
* '''Damage Type:''' Magical
* '''Damage:''' 110 / 220 / 330 / 440
* '''Damage:''' 110 / 220 / 330 / 440
* '''Stun Duration:''' 2.2 / 2.4 / 2.6 / 2.8
* '''Stun Duration:''' 2.5
* '''Minimum Damage:''' 50
* '''Minimum Damage:''' 50
* '''Mana Cost:''' 120 / 130 / 140 / 150
* '''Mana Cost:''' 120 / 130 / 140 / 150
* '''Cooldown:''' 20 / 17 / 14 / 11
* '''Cooldown:''' 20 / 17 / 14 / 11
 
Homing Missile deploys a missile that has a short delay before it is launched, after which it will follow the target. The missile gains speed and damage the further it travels and will damage and stun the target on impact. Enemies gain sight vision of the missile a second after it starts moving, and can destroy with attacks. Towers can also target the missile, but will only do half the damage of heroes. It can be a very scary ability, and once an enemy hero realizes that its aimed at them, they will start running from it, so it can be used to scare foes off. The missile is also great for letting you catch up to enemy heroes. The long stun is enough to pin them down as you go and finish them off.


{{-}}
{{-}}
Line 64: Line 64:
* '''Max Attacks:''' 3 / 4 / 5 / 6
* '''Max Attacks:''' 3 / 4 / 5 / 6
* '''Mana Cost:''' 50
* '''Mana Cost:''' 50
* '''Cooldown:''' 20
* '''Cooldown:''' 30
 
Flak Cannon makes your attacks hit all nearby units for a certain number of attacks or 15 seconds. Only the main target of the attack will receive attack bonuses like lifesteal and critical strike. It is very useful for suppresing large groups of enemies, especially once you get damage-boosting items. There is literally no limit for how many enemies you can hit, as long as they are within the radius of the ability, though your attack range remains at 375.


{{-}}
{{-}}
Line 81: Line 81:
* '''Cooldown:''' 55 / 50 / 45
* '''Cooldown:''' 55 / 50 / 45
* '''Scepter Missile Two Damage:''' 175 / 225 / 275
* '''Scepter Missile Two Damage:''' 175 / 225 / 275
Call Down launches two missiles at the target area, dealing damage and slowing enemies caught in their blast when they land. The first missile does more damage and slows less while the second missile does less damage and slows more. It is a decent initiation spell that can be pretty strong if both missiles hit. The slows do not stack, but the damage does. You can hit multiple enemies due to its large radius, giving your team a health advanatage while ensuring that enemies can't escape easily.


Aghanim's Scepter can be bought by Gyrocopter can will increase the damage of Call Down's second missile and gives it global cast range.


Aghanim's Scepter can be bought by Gyrocopter can will increase the damage of Call Down's second missile and gives it global cast range.
==Skill and Item Builds==
 
===Suggested Skill Build===
 
===Suggested Item Build===
 
====Starting items====
 
====Early-game items====
 
====Core items====


==Suggested Items==
====Luxury/Situational items====
{{sect-stub}}


==Strategy==
==Strategy==
{{sect-stub}}
 
===Gameplay===
 
====Laning/Early-game====
 
====Mid-game/Teamfights====
 
====Late-game====
 
===Synergies===
 
====Skill synergies====
 
====Hero synergies====
 
===Countering Gyrocopter===




{{Footer Nav|game=Dota 2|prevpage=Ulfsaar the Ursa Warrior|nextpage=Syllabear the Lone Druid}}
{{Footer Nav|game=Dota 2|prevpage=Ulfsaar the Ursa Warrior|nextpage=Sylla the Lone Druid}}

Navigation menu