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| {{n/a}} ||''' Kriminal karma (KRM)<br>Icon:''' n/a<br>Keep it at zero, or Temples (level-up areas) will refuse you. Your "Kriminality" increases if you kill "good" enemies, it lowers if you drink black poison potions (that also damages you).
| {{n/a}} ||''' Kriminal karma (KRM)<br>Icon:''' n/a<br>Keep it at zero, or Temples (level-up areas) will refuse you. Your "Kriminality" increases if you kill "good" enemies, it lowers if you drink black poison potions (that also damages you).
|}
|}
== Experience chart ==
[[File:DS2_shop temple.png|frame]]
It is necessary to be at least at the appropriate level in order to access the corresponding floor.
{{col|2|begin}}
{|{{prettytable|notwide=1|text center=1}}
|+ Fighter levels
|-
! Lv. !! Exp !! Title
|-
| 1 ||      0 || Novice
|-
| 2 ||  3000 || Aspirant
|-
| 3 ||  10000 ||
|-
| 4 ||  ||
|-
| 5 ||  ||
|-
| 6 ||  ||
|-
| 7 ||  ||
|-
| 8 ||  ||
|-
| 9 ||  ||
|-
| 10 ||  ||
|-
| 11 ||  ||
|-
| 12 ||  ||
|}
{{col|2}}
{|{{prettytable|notwide=1|text center=1}}
|+ Wizard levels
|-
! Lv. !! Exp !! Title
|-
| 1 ||      0 || Novice
|-
| 2 ||  2000 || Initiate
|-
| 3 ||  5000 ||
|-
| 4 ||  ||
|-
| 5 ||  ||
|-
| 6 ||  ||
|-
| 7 ||  ||
|-
| 8 ||  ||
|-
| 9 ||  ||
|-
| 10 ||  ||
|-
| 11 ||  ||
|-
| 12 ||  ||
|}
{{col|2|end}}


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Revision as of 12:27, 11 April 2017

Character creation

At the beginning of the game, visit the King. He will ask the hero's name (hereafter referred to simply as "the Hero") and he will give him 3500 Gold Coins to train his seven attributes.

In most ports of Xanadu, you are free to distribute the character attributes as you wish. However, the "Saturn Mode" in the Falcom Classics remake gives a clear suggestion; it also gives 1000 G for customization.

Falcom Classics, original mode
Falcom Classics, Saturn mode

Character attributes

DS2 attribute1 str.png Strength (STR)
Icon:
muscle and punch
It determines damage inflicted to enemies.
DS2 attribute2 int.png Intellect (INT)
Icon:
brains
It determines the effectiveness of your magic spells.
DS2 attribute3 wis.png Wisdom (WIS)
Icon:
item
It determines the duration of an item effect.
DS2 attribute4 dex.png Dexterity (DEX)
Icon:
chest and key
It determines how long it takes to open a chest.
DS2 attribute5 agl.png Agility (AGL)
Icon:
runner
It determines the hero's speed during battle; i.e. the higher your agility, the slower enemies become.
DS2 attribute6 chr.png Charisma (CHR)
Icon:
eye
Higher charisma means greater discounts on shop prices. The eye icon might mean that the character gets a better eye for the value of people and wares.
DS2 attribute7 mgr.png Magic Resistance (MGR)
Icon:
magic circle of protection
Defense from enemy magic.
N/A Kriminal karma (KRM)
Icon:
n/a
Keep it at zero, or Temples (level-up areas) will refuse you. Your "Kriminality" increases if you kill "good" enemies, it lowers if you drink black poison potions (that also damages you).

Experience chart

DS2 shop temple.png

It is necessary to be at least at the appropriate level in order to access the corresponding floor.

Fighter levels
Lv. Exp Title
1 0 Novice
2 3000 Aspirant
3 10000
4
5
6
7
8
9
10
11
12
Wizard levels
Lv. Exp Title
1 0 Novice
2 2000 Initiate
3 5000
4
5
6
7
8
9
10
11
12