Dragon Warrior III: Difference between revisions
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{{Header Nav|game=Dragon Warrior III | {{Header Nav|game=Dragon Warrior III}} | ||
{{ | {{Game | ||
|completion=4 | |||
|image=Dragon Warrior III boxart (jp).jpg | |||
|title=Dragon Warrior III | |title=Dragon Warrior III | ||
| | |japanese=ドラゴンクエスト ''(Dragon Quest)'' | ||
|developer=[[Chunsoft]] | |developer=[[Chunsoft]] | ||
|publisher={{ | |publisher={{colist|Enix|Nintendo}} | ||
| | |year=1988 | ||
|systems={{syslist|nes|snes|gbc|ps4|switch}} | |||
|ratings={{ESRB|T|GBC}} | |||
|genre=[[RPG]] | |genre=[[RPG]] | ||
|players=1 | |players=1 | ||
| | |modes=[[Single player]] | ||
|preceded by=[[Dragon Warrior II]] | |preceded by=[[Dragon Warrior II]] | ||
|followed by=[[Dragon Warrior IV]] | |followed by=[[Dragon Warrior IV]] | ||
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While the combat system remains close to the previous Dragon Quest games, keeping battles turn-based and in first-person, Dragon Warrior III expanded on the open world and nonlinear gameplay of its predecessors, and introduced innovations such as a persistent world with its own day-night cycle, and a class-changing system inspired by Wizardry, which is later seen in [[Dragon Quest VI]], [[Dragon Warrior VII]], and [[Dragon Quest IX]]. This class system allows the player to customize his or her party by changing character classes during the game, and keep a character's stats and skills learned from previous classes. Dragon Quest III's class-changing system influenced future Japanese RPGs, especially the [[:Category:Final Fantasy|Final Fantasy series]]. | While the combat system remains close to the previous Dragon Quest games, keeping battles turn-based and in first-person, Dragon Warrior III expanded on the open world and nonlinear gameplay of its predecessors, and introduced innovations such as a persistent world with its own day-night cycle, and a class-changing system inspired by Wizardry, which is later seen in [[Dragon Quest VI]], [[Dragon Warrior VII]], and [[Dragon Quest IX]]. This class system allows the player to customize his or her party by changing character classes during the game, and keep a character's stats and skills learned from previous classes. Dragon Quest III's class-changing system influenced future Japanese RPGs, especially the [[:Category:Final Fantasy|Final Fantasy series]]. | ||
==Story== | ==Story== | ||
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NOTE: the original Japanese NES title screen is just ''Dragon Quest III'' in white letters on a black screen. | NOTE: the original Japanese NES title screen is just ''Dragon Quest III'' in white letters on a black screen. | ||
<gallery> | <gallery> | ||
File:DW3 title screen.jpg|Localized NES title | |||
File:DW3 title SNES J.png|SNES title | |||
File:DW3 title GBC J.png|GBC original title | |||
File:DW3 title GBC U.png|GBC localized title | |||
</gallery> | </gallery> | ||
; Game box | ; Game box | ||
<gallery> | <gallery> | ||
File:Dragon Warrior III boxart.jpg|Localized NES box | |||
File:Dragon Warrior III boxart (jp snes).jpg|Original Super Famicom box | |||
File:Dragon Warrior III boxart (jp gbc).jpg|Original GBC box | |||
File:Dragon Warrior III boxart (us gbc).jpg|Localized GBC box | |||
</gallery> | </gallery> | ||
== Versions == | == Versions == | ||
Note that the original title is '''Dragon Quest III: And thus into Legend...''' (literal translation from Japanese). | Note that the original title is '''Dragon Quest III: And thus into Legend...''' (literal translation from Japanese). | ||
{|{{prettytable|notwide=1|sortable=1}} | {| {{prettytable|notwide=1|sortable=1}} | ||
! Year !! System !! Notes | ! Year !! System !! Notes | ||
|- | |- | ||
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{{Dragon Quest}} | {{Dragon Quest}} | ||
[[Category: | [[Category:Chunsoft]] | ||
[[Category:RPG]] | [[Category:RPG]] | ||
[[Category:Single player]] | [[Category:Single player]] | ||