Dragon Warrior III/Dhama: Difference between revisions

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→‎Changing classes: fixed formating
(→‎Changing classes: fixed formating)
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;How long to wait: Stat growth is at its highest between the early teens and the mid-thirties, with the exacts varying between classes (for example a Soldier <span style="color:green">(Warrior)</span> gains twice as much Vitality each level between 12 and 34 as they did between 4 and 11) so redoing low levels won't provide as much as a smaller number of mid-levels. The rate of stats growth also decreases at higher levels, so redoing mid-levels is more effective than pushing for ever higher levels. The exact level once again varies by class and stat, but this drop typically occurs at the late 30s or early/mid 40s (for example after level 46, the same Soldier <span style="color:green">(Warrior)</span> will gain only a fourth as much strength per level). This is close to the point you can defeat the final boss and don't need to bother about long term planning anyways <span style="color:green">unless you're playing a remake, then you have a bonus dungeon or two after that where the overall stats increase is helpful</span>. Another reason to avoid higher levels is they take ''much'' more XP than repeating mid levels: A character can reach level 32 three times with the experience needed to bring a character to level 42 once.
;How long to wait: Stat growth is at its highest between the early teens and the mid-thirties, with the exacts varying between classes (for example a Soldier <span style="color:green">(Warrior)</span> gains twice as much Vitality each level between 12 and 34 as they did between 4 and 11) so redoing low levels won't provide as much as a smaller number of mid-levels. The rate of stats growth also decreases at higher levels, so redoing mid-levels is more effective than pushing for ever higher levels. The exact level once again varies by class and stat, but this drop typically occurs at the late 30s or early/mid 40s (for example after level 46, the same Soldier <span style="color:green">(Warrior)</span> will gain only a fourth as much strength per level). This is close to the point you can defeat the final boss and don't need to bother about long term planning anyways <span style="color:green">unless you're playing a remake, then you have a bonus dungeon or two after that where the overall stats increase is helpful</span>. Another reason to avoid higher levels is they take ''much'' more XP than repeating mid levels: A character can reach level 32 three times with the experience needed to bring a character to level 42 once.


;One major factor in determining the path is take is that the five main stats can't go above 255. That number is low enough that classes can reach that high in their primary stats before level 45, well before if they've been boosted with seeds and/or equipment and/personality (naturally agile classes equipped with the Meteorite Bracelet may reach the cap on that stats as low as level 20). Stats gains for a capped stats are wasted and should be avoided. Another factor to consider is ''which'' spells are obtained. While damage spells deal fixed damage and become useless later, buff and utility spells remain forever useful. For a Wizard <span style="color:green">(Mage)</span>, their obtaining the ability to double attack power gained at level 21 and ability to reflect enemy spells at level 24 remains useful in several boss fights throughout the game, even on a non-caster. One final factor to consider is how ease of gaining experience quickly, which reaches its apex once you can enter Baramos's castle and fight a particular enemy type that gives 40200 experience per kill.
;Other factors: One major factor in determining the path is take is that the five main stats can't go above 255. That number is low enough that classes can reach that high in their primary stats before level 45, well before if they've been boosted with seeds and/or equipment and/personality (naturally agile classes equipped with the Meteorite Bracelet may reach the cap on that stats as low as level 20). Stats gains for a capped stats are wasted and should be avoided. Another factor to consider is ''which'' spells are obtained. While damage spells deal fixed damage and become useless later, buff and utility spells remain forever useful. For a Wizard <span style="color:green">(Mage)</span>, their obtaining the ability to double attack power gained at level 21 and ability to reflect enemy spells at level 24 remains useful in several boss fights throughout the game, even on a non-caster. One final factor to consider is how ease of gaining experience quickly, which reaches its apex once you can enter Baramos's castle and fight a particular enemy type that gives 40200 experience per kill.


=== Becoming a Sage ===
=== Becoming a Sage ===
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