Dragon Warrior III/Player classes: Difference between revisions

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→‎Thief: Updated description to note agility determines defense.
m (Getting Started -> Gameplay)
(→‎Thief: Updated description to note agility determines defense.)
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* Main attribute: '''Agility'''
* Main attribute: '''Agility'''
* 2nd attribute: '''Luck'''
* 2nd attribute: '''Luck'''
The Thief class is a new class that was introduced in the Super Famicom remake of ''Dragon Quest III''.  Thieves have high agility, and have the ability to steal during battle. Their few spells are all very helpful, from ''Smell'', which tells you how many treasures are left in the area, to ''TipToe'', which lowers your random encounter rate. They are also the only character class that can use some of the powerful whips in the game, which attack not only a single monster, but an entire enemy group.
The Thief class is a new class that was introduced in the Super Famicom remake of ''Dragon Quest III''.  Thieves have high agility, and have the ability to steal during battle. Their few spells are all very helpful, from ''Smell'', which tells you how many treasures are left in the area, to ''TipToe'', which lowers your random encounter rate. They are also the only character class that can use some of the powerful whips in the game, which attack not only a single monster, but an entire enemy group. Despite what one would expect a Thief class, the Thieves ''Dragon Quest III'' are actually rather durable against physical attack due to the game using Agility to determine defense, though they have no particular defense against non-stats magic due to their relatively low Stamina/Max HP growth. Thieves also have a relatively fast experience growth rate, with only Dealers and (just barely) Jesters beating them to level 20, and only Dealers beating them to level 99.


In the remakes, a fitting [[../Personality/]] for a Thief should improve Agility, but not Vitality.
In the remakes, a fitting [[../Personality/]] for a Thief should improve Agility, but not Vitality.
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