Hero's magic
Learned Magic
NES Version |
DS Version |
Japanese Name |
Level |
Description
|
Expel |
Poof |
ニフラム |
1 |
Occasionally makes a group of enemies vanish, but no experience will be received.
|
---- |
Heal |
ホイミ |
2 |
Restores around 30 HP to one ally.
|
Blaze |
Frizz |
メラ |
3 |
Deals small fire damage to one enemy.
|
Healmore |
Midheal |
ベホイミ |
5 |
Restores around 75 HP to one ally.
|
Return |
Zoom |
ルーラ |
7 |
Allows you to return to a previously-visited location.
|
Firebal |
Sizz |
ギラ |
9 |
Deals small fire damage to a group of enemies.
|
Repel |
Holy Protection |
トヘロス |
11 |
Wards off weaker enemies.
|
Outside |
Evac |
リレミト |
13 |
Allows you to escape from a dungeon or tower.
|
Sleepmore |
Kasnooze |
ラリホーマ |
15 |
Usually puts a single enemy to sleep.
|
Awake |
Cock-a-Doodle-Doo |
ザメハ |
17 |
Awakens all allies from sleep.
|
Fendspell |
Snub |
マホステ |
19 |
Negates all currently-applied magical effects and temporarily protects all combatants from magic spells.
|
Ironize |
Kaclang |
アストロン |
21 |
Transforms all allies into steel, making them invincible but also unable to act.
|
Boom |
Boom |
イオラ |
23 |
Deals moderate explosive damage to all enemies.
|
Zap |
Zap |
ライデイン |
25 |
Deals moderate lightning damage to one enemy.
|
Healall |
Fullheal |
べホマ |
27 |
Fully restores the HP of one ally.
|
Vivify |
Zing |
ザオラル |
28 |
Resurrects an ally with half of his or her HP restored. It has a 50% chance success rate.
|
Transform |
---- |
モシャス |
30 |
Transforms the caster into a different form.
|
Healusall |
Omniheal |
ベホマズン |
32 |
Fully restores everyone's HP.
|
Lightning |
Kazap |
ギガデイン |
34 |
Deals major lightning damage to all enemies.
|
Thordain |
Kazapple |
ギガデイン |
37 |
Deals major damage to an enemy, but requires 15 MP from everyone in the active party.
|
Chance |
Hocus Pocus |
パルプンテ |
39 |
Produces random effects when used in battle.
|
---- |
Gigaslash |
ギガスラシュ |
50 |
Deals major damage to one enemy with a lightning-infused sword slash.
|
White magic
NOTE: all the pictures in the table below are from Dragon Warrior 3, except for one from Dragon Warrior 2.
Picture |
Spell |
MP |
Type |
Target |
Effect |
Solo/Sofia |
Cristo |
Nara |
Temp.
|
|
Heal
|
3
|
Healing
|
one ally
|
The most basic of all curative spells, it will restore around 30 Health Points.
|
|
L01
|
L01
|
Healie, Laurent
|
|
HealMore
|
5
|
Healing
|
one ally
|
Far more effective than Heal, Healmore will cure approximately 85 Health Points.
|
L05
|
L16
|
L13
|
|
|
HealAll
|
7
|
Healing
|
one ally
|
When Healmore just won't cut it, use Healall to completely restore all lost Health Points.
|
L27
|
L27
|
L26
|
Lucia
|
|
HealUs
|
18
|
Healing
|
All allies
|
This high-level spell gives Pilgrims the ability to heal every member of the party, restoring around 50 points each.
|
|
L30
|
|
|
|
Vivify
|
12
|
Healing
|
one ally
|
Cast Vivify on a fallen comrade to attempt a 50% chance at bringing them back to life, albeit with little health.
|
L28
|
L21
|
L20
|
|
|
Revive
|
20
|
Healing
|
one ally
|
Far more effective than Vivify, Revive is much more certain to bring a fallen ally back to life, and with full health.
|
|
L33
|
|
|
|
Farewell
|
All HP & MP
|
Healing
|
All allies
|
Sacrifice the caster to revive all allies and recovers all allies HP
|
|
|
L35
|
|
|
Antidote
|
2
|
Travel
|
one ally
|
If afflicted with Poison, a Pilgrim can cast Antidote to cure a party member that is suffering.
|
|
L08
|
|
|
|
NumbOff
|
2
|
Travel
|
one ally
|
Unlike sleep, numbness (or paralysis) does not automatically end when the battle is over. Use this spell to restore an ally.
|
|
|
L10
|
|
|
Upper
|
3
|
Support
|
one ally
|
Cast Upper on one fellow party member to temporarily increase their defensive power for one battle.
|
|
L04
|
|
|
|
Increase
|
4
|
Support
|
All allies
|
Increase will raise the defensive power of your entire party for the duration of one battle.
|
|
L14
|
|
Lucia
|
|
Barrier
|
6
|
Support
|
All allies
|
Barrier is a spell that will protect the entire party against fire-based attacks, whether they are magical or natural in origin.
|
|
|
L29
|
|
|
Sleep
|
3
|
Debuff
|
a group
|
Casting this spell will attempt to put some enemies to sleep. If it works, enemies cannot attack or defend themselves, but they may awaken.
|
|
|
L05
|
|
|
Surround
|
4
|
Debuff
|
a group
|
Chanting Surround will cause illusions to appear around the enemies, causing them to attack thin air.
|
|
L06
|
|
|
|
StopSpell
|
3
|
Debuff
|
a group
|
Any enemy upon who the spell is successful will be unable to cast their own spells for the rest of the battle.
|
|
L12
|
|
|
|
SleepMore
|
3
|
Debuff
|
a group
|
Casting this spell will likely put some enemies to sleep. If it works, enemies cannot attack or defend themselves, but they may awaken.
|
L15
|
|
L16
|
Panon
|
|
Infernos
|
2
|
Attack (wind)
|
a group
|
Wizards aren't the only spell casters capable of causing damage. Pilgrims can cast Inferno to summon hot winds that cause around 15 points of damage to a group of enemies.
|
|
|
L08
|
|
|
InferMore
|
4
|
Attack (wind)
|
a group
|
Infermore is a stronger version of Inferno, creating a blast of heat that inflicts 40 points of damage to a single group of enemies.
|
|
|
L23
|
|
|
InferMost
|
8
|
Attack (wind)
|
a group
|
Infermost is the strongest form of the Inferno class of magic, summoning scorching winds that cause around 100 points of damage to a single group of enemies.
|
|
|
L32
|
|
|
Beat
|
4
|
Attack
|
one enemy
|
Pilgrims may attempt to stop the heart of a single enemy in the midst of battle with this spell, but the chances of success are low.
|
|
L18
|
|
|
|
Defeat
|
7
|
Attack
|
a group
|
Cast defeat on a large group of enemies in an attempt to instantly kill some of them. The stronger the enemy, the less chance this has of working.
|
|
L24
|
|
|
Black magic
NOTE: all the pictures in the table below are from Dragon Warrior 3.
Picture |
Spell |
MP |
Type |
Target |
Effect |
Solo/Sofia |
Brey |
Mara |
Temp.
|
|
Outside
|
8
|
Travel
|
All allies
|
If a dungeon or tower has become to dangerous to travel, cast Outside to immediately warp to the entrance.
|
L13
|
L07
|
L09
|
|
Return
|
8
|
Travel
|
All allies
|
Cast return to instantly warp your entire party to one of the many safe havens that you discover throughout your journey.
|
L07
|
L09
|
L08
|
|
Day-Night
|
12
|
Travel
|
an obstacle
|
If you need the time of day to change immediately, cast Day-Night to fast forward time.
|
|
L12
|
|
|
StepGuard
|
2
|
Travel
|
an obstacle
|
When you need to traverse over harmful terrain, cast Stepguard to protect your party from damage.
|
|
|
L21
|
|
X-Ray
|
3
|
Travel
|
an obstacle
|
Some monsters mimic treasure chests to ensnare unwitting explorers. Cast X-Ray to check if a chest is safe.
|
|
L23
|
|
|
Bounce
|
4
|
Support
|
caster
|
Bounce will actually reflect the effect of any spell that is cast on the caster back at the opponent.
|
|
L08
|
|
|
SpeedUp
|
3
|
Support
|
All allies
|
Casting Speedup on your party will increase everyone's agility, making it possible for them to strike the enemy before the enemy gets a chance.
|
|
L14
|
|
|
Bikill
|
6
|
Support
|
one ally
|
The spell of Bikill grants a member of your party twice their usual attack power for the duration of one battle.
|
|
L19
|
|
|
BeDragon
|
18
|
Support
|
caster
|
For the remainder of a fight, Mara can transform into a dragon who does nothing but use a powerful flaming breath attack every round.
|
|
|
L30
|
|
Sap
|
3
|
Debuff
|
one enemy
|
Sap will weaken the defense of an enemy, making it possible to do more damage to them with every strike.
|
|
L03
|
L03
|
|
RobMagic
|
0
|
Debuff
|
one enemy
|
If you're running low on MP, you can cast this spell in an attempt to steal some away from your opponents.
|
|
L25
|
L16
|
|
DeFence
|
4
|
Debuff
|
a group
|
The spell of Defense will attempt to weaken the defense of some enemies so that they are easier to damage.
|
|
L21
|
|
Lucia
|
|
Chaos
|
5
|
Debuff
|
one enemy
|
Enemies affected by Chaos are just as likely to attack their own companions as they are to attack your party.
|
|
L30
|
|
|
IceBolt
|
2
|
Attack (ice)
|
one enemy
|
Fire burns, but a bolt of ice can do even more damage in many cases. This spell strikes one enemy for around 30 points of damage.
|
|
L01
|
|
|
SnowStorm
|
5
|
Attack (ice)
|
a group
|
A higher levels, wizards can learn to strike all of their opponents with ice, causing around 50 points of damage to each of them.
|
|
L11
|
|
|
SnowBlast
|
8
|
Attack (ice)
|
All enemies
|
A step up from Snowstorm, Snowblast pelts all of your opponents with an icy blast that causes approximately 70 points of damage.
|
|
L27
|
|
|
IceSpears
|
11
|
Attack (ice)
|
a group
|
Icespears is the most powerful form of cold magic which drops icicles on all of the enemies before you, causing around 100 points of damage.
|
|
L32
|
|
|
Blaze
|
2
|
Attack (fire)
|
one enemy
|
Blaze creates a small fire which burns one enemy, causing around 10 points of damage.
|
L03
|
|
L01
|
|
BlazeMore
|
4
|
Attack (fire)
|
one enemy
|
This enhanced version of Blaze still only attacks one enemy, but it does substantially more damage at around 80 points.
|
|
|
L19
|
|
Blazemost
|
10
|
Attack (fire)
|
one enemy
|
This is the most powerful spell in the Blaze class of magic. It will incinerate a single enemy for around 180 points of damage.
|
|
|
L33
|
|
FireBal
|
4
|
Attack (fire)
|
a group
|
Chanting the Firebal spell causes a series of small fireballs to strike every enemy in one group for approximately 20 points of damage.
|
L09
|
|
L07
|
Laurent
|
|
FireBane
|
6
|
Attack (fire)
|
a group
|
Firebane causes a much larger blast of flame to shoot out and burn every enemy in one group, causing around 35 points of damage.
|
|
|
L14
|
|
FireVolt
|
10
|
Attack (fire)
|
a group
|
Firevolt is the strongest form of Firebal magic, and it causes around 100 points of damage to every enemy in one group.
|
|
|
L27
|
|
Bang
|
5
|
Attack (fire)
|
All enemies
|
Bang creates a small explosion which strikes every enemy that you are in combat with, causing around 20 points of damage.
|
|
|
L11
|
|
Boom
|
8
|
Attack (fire)
|
All enemies
|
Boom is a much more powerful version of Bang which causes around 60 points of damage to every enemy.
|
L23
|
|
L23
|
|
Explodet
|
15
|
Attack (fire)
|
All enemies
|
Explodet is the most powerful spell in its class, causing approximately 140 points of damage to every enemy in battle.
|
|
|
L36
|