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*>TowerDragon
(wfy; copyedit; Dungeon Master runes should be listed here, not in separate article)
(Converting to easier-to-read format. Also firebomb isn't a spell in DM.)
 
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'''''[[Dungeon Master (computer game)|Dungeon Master]]'' spells''' are composed of two to four [[rune]]s. The first rune is the ''power'' of the spell (which affects the strength, duration and [[Magic point|mana cost]]), the other one to three runes designate the spell itself. High power spells cannot be cast by low-skilled champions. The spell list below only shows the last one to three runes. You need to add a power rune before. Each rune costs mana points, depending on the selected power. If a champion does not have enough mana points, the rune cannot be used. You have to wait, sleep, drink mana potions or equip items that increase your mana.
{{needimages}}
{{Header Nav|game=Dungeon Master}}
Dungeon Master uses rune combinations in sequence to produce magic spells. They form the magic casting system for all the games in the series: Dungeon Master, Chaos Strikes back, Dungeon Master II the Legend of Skullkeep, Theron's Quest and Dungeon Master Nexus.


The game documentation does not come with a list of spells. Rather, the player discovers the spells by finding scrolls in the dungeon. There is nothing in the game to prevent a player from discovering spells through [[trial-and-error]], and of course once you learn the spells you can attempt to cast them before finding the scroll that reveals it.
''Dungeon Master'' spells are composed of two to four syllables (runes). The first syllable (rune) is the ''power'' of the spell (which affects the strength, duration and mana cost). The second syllable (rune) is the elemental influence, the third syllable (rune) is the form, and the last syllable (rune) is the class or alignment. Note that the third, and forth syllable is not used on some spells.


{{spoiler-blank|List of spells follows}}
The user interface displays six syllables (runes) at a time from which you may choose one. The four sets of runes each represent a portion of the spell being cast:


The Gor rune is the most expensive, but it is not used in any spell.
{| class="wikitable"
 
|+ Spell Runes
{|
! Power
| Lo || Um || On || Ee || Pal || Mon
|-
! Elemental Influence
| Ya || Vi || Oh || Ful || Des || Zo
|-
|-
| valign="top" |
! Form
{| class="wikitable"
| Ven || Ew || Kath || Ir || Bro || Gor
|+'''Priest Spells'''
|-
|-
! Class/Alignment
| Ku || Ros || Dain || Neta || Ra || Sar
|}
On any scroll describing  a spell, the Power syllable (rune) is not included in the description of the spell. You can therefore choose any power rune, when practicing or using a spell.
Dungeon Master allows casting spells as often as desired, although a character won't be able to attack shortly after casting a spell.
High power spells cannot be cast by low-skilled champions. The spell list below only shows the last one to three runes. You need to add a power syallable (rune) as the first syllable (rune). Each syllable (rune) costs mana points, depending on the selected power. If a champion does not have enough mana points, the syllable (rune) cannot be used. You have to wait, sleep, drink mana potions or equip items that increase your mana.
The game documentation does not come with a list of spells.  Rather, the player discovers the spells by finding scrolls in the dungeon.  There is nothing in the game to prevent a player from discovering spells through trial-and-error, and of course once you learn the spells you can attempt to cast them before finding the scroll that reveals it.
The Gor syllable (rune) is the most expensive, but it is not used in any spell.
{{col|2|begin}}
==Priest Spells==
{| {{prettytable|notwide=true}}
! Rune(s) !! Spell effect
! Rune(s) !! Spell effect
|-
|-
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| Des Ir Sar  || Darkness
| Des Ir Sar  || Darkness
|}
|}
| style="width:15px" |
{{col|2}}
| valign="top" |
==Wizard Spells==
{| class="wikitable"
{| {{prettytable|notwide=true}}
|+'''Wizard Spells'''
|-
! Rune(s) !! Spell effect
! Rune(s) !! Spell effect
|-
|-
Line 58: Line 78:
| Oh Ew Sar    || Invisibility (Party)  
| Oh Ew Sar    || Invisibility (Party)  
|-
|-
| Zo Ven      || Poison Potion
| Zo Ven      || Poison Bomb Potion
|-
|-
| Des Ven      || Poison Bolt  
| Des Ven      || Poison Bolt  
Line 72: Line 92:
| Zo Kath Ra  || Zokathra Spell  
| Zo Kath Ra  || Zokathra Spell  
|}
|}
|}
{{col|2|end}}
 
{{Footer Nav|game=Dungeon Master}}
{{endspoiler}}
 
==See also==
*[[Dungeon Master (computer game)|Dungeon Master]]
<!--*[[Dungeon Master runes]] -- They can be handled in this article, I think. -- TowerDragon -->
 
==External links==
*[http://dmweb.free.fr DM Encyclopaedia]

Latest revision as of 14:50, 21 April 2018

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Dungeon Master uses rune combinations in sequence to produce magic spells. They form the magic casting system for all the games in the series: Dungeon Master, Chaos Strikes back, Dungeon Master II the Legend of Skullkeep, Theron's Quest and Dungeon Master Nexus.

Dungeon Master spells are composed of two to four syllables (runes). The first syllable (rune) is the power of the spell (which affects the strength, duration and mana cost). The second syllable (rune) is the elemental influence, the third syllable (rune) is the form, and the last syllable (rune) is the class or alignment. Note that the third, and forth syllable is not used on some spells.

The user interface displays six syllables (runes) at a time from which you may choose one. The four sets of runes each represent a portion of the spell being cast:

Spell Runes
Power Lo Um On Ee Pal Mon
Elemental Influence Ya Vi Oh Ful Des Zo
Form Ven Ew Kath Ir Bro Gor
Class/Alignment Ku Ros Dain Neta Ra Sar

On any scroll describing a spell, the Power syllable (rune) is not included in the description of the spell. You can therefore choose any power rune, when practicing or using a spell.

Dungeon Master allows casting spells as often as desired, although a character won't be able to attack shortly after casting a spell.

High power spells cannot be cast by low-skilled champions. The spell list below only shows the last one to three runes. You need to add a power syallable (rune) as the first syllable (rune). Each syllable (rune) costs mana points, depending on the selected power. If a champion does not have enough mana points, the syllable (rune) cannot be used. You have to wait, sleep, drink mana potions or equip items that increase your mana.

The game documentation does not come with a list of spells. Rather, the player discovers the spells by finding scrolls in the dungeon. There is nothing in the game to prevent a player from discovering spells through trial-and-error, and of course once you learn the spells you can attempt to cast them before finding the scroll that reveals it.

The Gor syllable (rune) is the most expensive, but it is not used in any spell.

Priest Spells[edit]

Rune(s) Spell effect
Vi Health Potion
Ya Stamina Potion
Zo Bro Ra Mana Potion
Ful Bro Ku Strength Potion
Oh Bro Ros Dexterity Potion
Ya Bro Dain Wisdom Potion
Ya Bro Neta Vitality Potion
Vi Bro Cure Poison Potion
Ya Bro Shield Potion
Ful Bro Neta Fire Shield (Party)
Ya Ir Shield (Party)
Des Ir Sar Darkness

Wizard Spells[edit]

Rune(s) Spell effect
Ful Torch
Oh Ir Ra Light
Zo Open Door
Ya Bro Ros Magic Footprints
Oh Ew Ra See Through Walls
Oh Ew Sar Invisibility (Party)
Zo Ven Poison Bomb Potion
Des Ven Poison Bolt
Oh Ven Poison Cloud
Des Ew Weaken Nonmaterial Beings
Ful Ir Fireball
Oh Kath Ra Lightning Bolt
Zo Kath Ra Zokathra Spell