EverQuest/Servers: Difference between revisions

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The '''EverQuest special servers''' comprise a number of [[Server (computing)|server]]s that allow the players of ''[[EverQuest]]'' to play the game with different rule sets. As of [[February 8]], [[2005]] there is only one [[Player versus player|PvP (Player vs. Player)]] server, ''Zek'', resulting from the merger of the four PvP servers ''Rallos Zek'', ''Tallon Zek'', ''Vallon Zek'' and ''[[Gloinz zek]]'', which formerly had quite different rule sets. On Zek PvP combat can occur between any characters that are within 4 levels of each other. Other special servers are the [[role-playing]] server ''Firiona Vie'', and a premium [[customer service]] server called ''Stormhammer'', but more widely known as ''Legends'' server. On [[December 7]], [[2005]], it was announced that the ''Legends'' service would be discontinued on [[February 1]], [[2006]].[http://eqforums.station.sony.com/eq/board/message?board.id=Crier&message.id=236]
The '''EverQuest special servers''' comprise a number of [[Server (computing)|server]]s that allow the players of ''[[EverQuest]]'' to play the game with different rule sets. As of [[February 8]], [[2005]] there is only one [[Player versus player|PvP (Player vs. Player)]] server, ''Zek'', resulting from the merger of the four PvP servers ''Rallos Zek'', ''Tallon Zek'', ''Vallon Zek'' and ''[[Gloinz zek]]'', which formerly had quite different rule sets. On Zek PvP combat can occur between any characters that are within 4 levels of each other. Other special servers are the [[role-playing]] server ''Firiona Vie'', and a premium [[customer service]] server called ''Stormhammer'', but more widely known as ''Legends'' server. On [[December 7]], [[2005]], it was announced that the ''Legends'' service would be discontinued on [[February 1]], [[2006]].[http://eqforums.station.sony.com/eq/board/message?board.id=Crier&message.id=236]
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Two Progression servers were created in [[June]], [[2006]] with just the original game world (Antonica, Faydwer and Odus) available. Classes and races not available with the original game will be unavailable initially as well. As the players achieve certain goals, the later expansions are unlocked.  There's also time limit of at least a month between each expansion.
Two Progression servers were created in [[June]], [[2006]] with just the original game world (Antonica, Faydwer and Odus) available. Classes and races not available with the original game will be unavailable initially as well. As the players achieve certain goals, the later expansions are unlocked.  There's also a time limit of at least a month between each expansion.


While there has been a lot of demand over the past few years for a server such as this it's not turned out as many imagined. It's gained a large hardcore crowd fighting to be the first to unlock the next expansion, and most of the people who wanted to experience 'old-skool' EverQuest have been disappointed at the speed at which the expansions have been unlocked.
While there has been a lot of demand over the past few years for a server such as this it's not turned out as many imagined. It's gained a large hardcore crowd fighting to be the first to unlock the next expansion, and most of the people who wanted to experience 'old-skool' EverQuest have been disappointed at the speed at which the expansions have been unlocked.
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