Famicom Wars/Units: Difference between revisions

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(Page revamp. Descriptions under each section. New sortable tables. Additional info added for each unit. (I.E. Max fuel, ammo, etc.))
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{{Header Nav|game=Famicom Wars}}
{{Header Nav|game=Famicom Wars}}
There are 16 unit types in Famicom Wars that can be built from factories, airports and seaports.
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== Land Units ==
== Land Units ==
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This table and the others below will be ordered by how they appear in the Build menu by default.
This table and the others below will be ordered by how they appear in the Build menu by default.


{|{{prettytable|sortable=1}}
{| {{prettytable|class=sortable}}
|+ Types of Land Units
|-
! Unit !! Cost !! Move !! Fuel!! Ammo !!class="unsortable"| Description
! Unit !! Cost !! Move !! Fuel!! Ammo !!class="unsortable"| Description
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|-
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Supply trucks are also used when using the Supply command at the start of a turn ''without'' consuming an action. Take advantage of this by keeping track of where your Supply trucks are positioned at the of their turns. Do not forget that it costs money to supply fuel and ammo.
Supply trucks are also used when using the Supply command at the start of a turn ''without'' consuming an action. Take advantage of this by keeping track of where your Supply trucks are positioned at the of their turns. Do not forget that it costs money to supply fuel and ammo.
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== Air Units ==
== Air Units ==
Just as important (or arguably even more so) for your army are air units. These vehicles can attack from just about anywhere and are able to cross all types of without movement penalties. Being able to freely go through the map does have some drawbacks however.
Just as important (or arguably even more so) for your army are air units. These vehicles can attack from just about anywhere and are able to cross all types of without movement penalties. Being able to freely go through the map does have some drawbacks however.


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Remember that the planes are expensive investments. It is recommended to combine injured air units not only to keep their health up, but their fuel and ammo as well. (At the very least, make sure they earn their worth before they crash.)
Remember that the planes are expensive investments. It is recommended to combine injured air units not only to keep their health up, but their fuel and ammo as well. (At the very least, make sure they earn their worth before they crash.)


{|{{prettytable|sortable=1}}
{| {{prettytable|class=sortable}}
|+ Types of Air Units
|-
! Unit !! Cost !! Move !! Fuel!! Ammo !!class="unsortable"| Description
! Unit !! Cost !! Move !! Fuel!! Ammo !!class="unsortable"| Description
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| [[File:Famicom Wars sprite Copter.png|left]] '''Copter''' || 4000 || 6 || 60 || 6 || Copters are the APCs of the sky.  Infantry or Mechs can load up into them and get transported to another location on the map. Since they are airborne, they can help foot soldiers get past mountains and oceans with little trouble. The same rules for repairing a Copter with soldiers inside also apply here. They also pack a decent punch against foot soldiers and lightly armored vehicles. However, their machine guns struggle to damage those with thicker protection. They don't have the best armor themselves, so anti-air weapons and jets tear them up easily. Even the AA guns of a Medium Tank could take a couple points of health off. Nevertheless, they are cheap, dependable, and mobile.
| [[File:Famicom Wars sprite Copter.png|left]] '''Copter''' || 4000 || 6 || 60 || 6 || Copters are the APCs of the sky.  Infantry or Mechs can load up into them and get transported to another location on the map. Since they are airborne, they can help foot soldiers get past mountains and oceans with little trouble. The same rules for repairing a Copter with soldiers inside also apply here. They also pack a decent punch against foot soldiers and lightly armored vehicles. However, their machine guns struggle to damage those with thicker protection. They don't have the best armor themselves, so anti-air weapons and jets tear them up easily. Even the AA guns of a Medium Tank could take a couple points of health off. Nevertheless, they are cheap, dependable, and mobile.
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== Sea Units ==
== Sea Units ==
While they are not very common to see and make up only two units, make no mistake. The two Sea Units here are heavily armored and powerfully armed. While they are expensive, their offensive and support capabilities can be worth the price if used correctly. Be sure to learn what they can do in order to not end up wasting a lot of money.
While they are not very common to see and make up only two units, make no mistake. The two Sea Units here are heavily armored and powerfully armed. While they are expensive, their offensive and support capabilities can be worth the price if used correctly. Be sure to learn what they can do in order to not end up wasting a lot of money.


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Lastly, there are two things to keep in mind about their terrain. Not only are they restricted to sea tiles, but they also ''cannot'' enter river tiles either. A seaport is also the ''only'' place where they can reduce how much damage they take. However, their thick armor makes it so that only the most powerful of cannons and bombs can do significant damage on them.
Lastly, there are two things to keep in mind about their terrain. Not only are they restricted to sea tiles, but they also ''cannot'' enter river tiles either. A seaport is also the ''only'' place where they can reduce how much damage they take. However, their thick armor makes it so that only the most powerful of cannons and bombs can do significant damage on them.


{|{{prettytable|sortable=1}}
{| {{prettytable|class=sortable}}
|+ Types of Sea Units
|-
! Unit !! Cost !! Move !! Fuel!! Ammo !!class="unsortable"| Description
! Unit !! Cost !! Move !! Fuel!! Ammo !!class="unsortable"| Description
|-
|-
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The same rules to repairing a Lander that's transporting units also apply here. Moreover, while it can take in two units in one turn, Landers can only drop one unit at a time even if it's next to two shore pieces or in a Seaport.
The same rules to repairing a Lander that's transporting units also apply here. Moreover, while it can take in two units in one turn, Landers can only drop one unit at a time even if it's next to two shore pieces or in a Seaport.
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