Fighting Vipers/Gameplay: Difference between revisions

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{{Header Nav|game=Fighting Vipers}}
{{Header Nav|game=Fighting Vipers}}


==Fighting Vipers==
The gameplay shares many similarities to its sister-series, [[Virtua Fighter]], in terms of basic gameplay. As Virtua Fighter focuses more on realism, Fighting Vipers is more over-the-top in terms of character designs and the way combos are performed in comparison.
The gameplay shares many similarities to its sister-series, [[Virtua Fighter]], in terms of basic gameplay. As Virtua Fighter focuses more on realism, Fighting Vipers is more over-the-top in terms of character designs and the way combos are performed in comparison.


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While floating in the air from an opponent's attack, pressing the Punch, Kick and Guard button simultaneously performs an air recovery.
While floating in the air from an opponent's attack, pressing the Punch, Kick and Guard button simultaneously performs an air recovery.


===Controls===
===Controls===
* [[File:Arcade Button VF Punch.png]] - Punch
* [[File:Arcade Button VF Punch.png]] - Punch
* [[File:Arcade Button VF Kick.png]] - Kick
* [[File:Arcade Button VF Kick.png]] - Kick
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* [[File:Arcade Button VF Dir 6.png]][[File:Arcade Button VF Dir 4.png]][[File:Arcade Button VF Dir 6.png]][[File:Arcade Button VF Dir 4.png]]{{plus}}[[File:Arcade Button VF Punch.png]]{{plus}}[[File:Arcade Button VF Kick.png]]{{plus}}[[File:Arcade Button VF Guard.png]] - Instant Armor Breaker
* [[File:Arcade Button VF Dir 6.png]][[File:Arcade Button VF Dir 4.png]][[File:Arcade Button VF Dir 6.png]][[File:Arcade Button VF Dir 4.png]]{{plus}}[[File:Arcade Button VF Punch.png]]{{plus}}[[File:Arcade Button VF Kick.png]]{{plus}}[[File:Arcade Button VF Guard.png]] - Instant Armor Breaker


{{Header Nav|game=Fighting Vipers 2}}
==Fighting Vipers 2==


Fighting Vipers 2 doesn't see too many changes from its predecessor on the surface. Just like the first game, there are no side-steps to its movement at least not by default. Some movement like jumping is a bit faster than the last game and just feel smoother overall. Damage overall isn't as high as the first game thus changing the pacing of the game a bit. Air recoveries were extended as well. Three new characters are added to the default roster with 3 more to unlock in the [[Arcade]] and [[Dreamcast]] version.
Fighting Vipers 2 doesn't see too many changes from its predecessor on the surface. Just like the first game, there are no side-steps to its movement at least not by default. Some movement like jumping is a bit faster than the last game and just feel smoother overall. Damage overall isn't as high as the first game thus changing the pacing of the game a bit. Air recoveries were extended as well. Three new characters are added to the default roster with 3 more to unlock in the [[Arcade]] and [[Dreamcast]] version.
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[[File:SSS moonrunes.jpg|thumb|right|Page 35 of Fighting Vipers 2 Skillz guide book]]
[[File:SSS moonrunes.jpg|thumb|right|Page 35 of Fighting Vipers 2 Skillz guide book]]


A secret mechanic not mentioned except the japanese guide for the arcade version, Fighting Vipers 2 Skillz (ファイティングバイパーズ2 Skillz) published by Axela, is the Stun Subtraction System. This system keeps track of how many times you use a move at least 16 times on a blocking opponent and decreases the blockstun to force players to add variety to their pressure game (Guard & Attack moves included). As described in an Shoryuken.com article by Jason Moses uncovering the mechanic, ''... let’s take Bahn’s Iron Elbow (6P) as an example, as seen above in the left diagram. It’s -3 on block normally, and remains -3 the second time you use it within the 16 move window. As soon as you use it three times, however, SSS kicks in and subtracts three frames from the opponent’s blockstun, making the move -6. Use it four times, and it becomes -7, five times and it’s -8, six times and it’s -9. SSS can’t subtract more than six frames, though, so even if you used the move 16 times in a row it would never become worse than -9 on block.
A secret mechanic not mentioned except the japanese guide for the arcade version, Fighting Vipers 2 Skillz (ファイティングバイパーズ2 Skillz) published by Axela, is the Stun Subtraction System. This system keeps track of how many times you use a move at least 16 times on a blocking opponent and decreases the blockstun to force players to add variety to their pressure game (Guard & Attack moves included). As described in an Shoryuken.com article by Jason Moses uncovering the mechanic, ''... let’s take Bahn’s Iron Elbow (6P) as an example, as seen above in the left diagram. It’s -3 on block normally, and remains -3 the second time you use it within the 16 move window. As soon as you use it three times, however, SSS kicks in and subtracts three frames from the opponent’s blockstun, making the move -6. Use it four times, and it becomes -7, five times and it’s -8, six times and it’s -9. SSS can’t subtract more than six frames, though, so even if you used the move 16 times in a row it would never become worse than -9 on block.''
''
 


===Controls===
===Controls===
* [[File:Arcade Button VF Punch.png]] - Punch
* [[File:Arcade Button VF Punch.png]] - Punch
* [[File:Arcade Button VF Kick.png]] - Kick
* [[File:Arcade Button VF Kick.png]] - Kick
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* [[File:Arcade Button VF Dir 6.png]][[File:Arcade Button VF Dir 4.png]][[File:Arcade Button VF Dir 6.png]][[File:Arcade Button VF Dir 4.png]]{{plus}}[[File:Arcade Button VF Punch.png]]{{plus}}[[File:Arcade Button VF Kick.png]]{{plus}}[[File:Arcade Button VF Guard.png]] - Instant Armor Breaker
* [[File:Arcade Button VF Dir 6.png]][[File:Arcade Button VF Dir 4.png]][[File:Arcade Button VF Dir 6.png]][[File:Arcade Button VF Dir 4.png]]{{plus}}[[File:Arcade Button VF Punch.png]]{{plus}}[[File:Arcade Button VF Kick.png]]{{plus}}[[File:Arcade Button VF Guard.png]] - Instant Armor Breaker
* [[File:Arcade Button VF Dir 6.png]]{{plus}}[[File:Arcade Button VF Punch.png]]{{plus}}[[File:Arcade Button VF Kick.png]]{{plus}}[[File:Arcade Button VF Guard.png]] - Super K.O.
* [[File:Arcade Button VF Dir 6.png]]{{plus}}[[File:Arcade Button VF Punch.png]]{{plus}}[[File:Arcade Button VF Kick.png]]{{plus}}[[File:Arcade Button VF Guard.png]] - Super K.O.
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