Final Fantasy VII/Fort Condor: Difference between revisions

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Shinra attacks the fort a total of 17 times, which are as follows:
Shinra attacks the fort a total of 17 times, which are as follows:


#When you first reach Fort Condor. Rewarded Magic Comb.
#When you first reach Fort Condor. Rewarded with Magic Comb.
#After saving Priscilla and resting at that old person's house. Rewarded Peace Ring.
#After saving Priscilla and resting at that old person's house. Rewarded with Peace Ring.
#Before going to Upper Junon. Rewarded Tincture (Ether).
#Before going to Upper Junon. Rewarded with Tincture (Ether).
#After getting the Buggy, but before it breaks down. Rewarded Megalixer.
#After getting the Buggy, but before it breaks down. Rewarded with Megalixer.
#After finishing the storyline events in Cosmo Canyon. Rewarded nothing. Says five potions, but it's false.
#After finishing the storyline events in Cosmo Canyon. Rewarded with nothing. Says five potions, but it's false.
#After getting the Tiny Bronco. Rewarded same as above.
#After getting the Tiny Bronco. Rewarded with same as above.
#After getting the Keystone from Dio. Rewarded Superball.
#After getting the Keystone from Dio. Rewarded with Superball.
#After finishing the storyline events in the Temple of the Ancients. Rewarded 3 Turbo Ethers.
#After finishing the storyline events in the Temple of the Ancients. Rewarded with 3 Turbo Ethers.
#After finishing the storyline events in the Forgotten Capital. Rewarded 3 Turbo Ethers.
#After finishing the storyline events in the Forgotten Capital. Rewarded with 3 Turbo Ethers.
#Not possible. You cannot reach Fort Condor at the time Shinra attacks.
#Not possible. You cannot reach Fort Condor at the time Shinra attacks.
#Not possible. You cannot reach Fort Condor at the time Shinra attacks.
#Not possible. You cannot reach Fort Condor at the time Shinra attacks.
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#Not possible. You cannot reach Fort Condor at the time Shinra attacks.
#Not possible. You cannot reach Fort Condor at the time Shinra attacks.
#Not possible. You cannot reach Fort Condor at the time Shinra attacks.
#Not possible. You cannot reach Fort Condor at the time Shinra attacks.
#After getting the Highwind. Rewarded nothing.
#After getting the Highwind. Rewarded with nothing.
#Not possible. You cannot reach Fort Condor at the time Shinra attacks.
#Not possible. You cannot reach Fort Condor at the time Shinra attacks.
#The Final Battle. Mandatory. See Walkthrough. Rewarded Huge Materia and Pheonix if won. Also Imperial Gaurd if fought and won CMD Grand Horn (LVL 37).
#The Final Battle. Mandatory. See Walkthrough. Rewarded with Huge Materia and Pheonix if won. Also Imperial Gaurd if fought and won CMD Grand Horn (LVL 37).


You only ''need'' to fight battle number 17 to recover the Huge Materia, but it is probably better to fight (and win) some of the other battles, as they will yield some very useful items. If you are ever short on funds, consider selling a mastered All materia.
You only ''need'' to fight battle number 17 to recover the Huge Materia, but it is probably better to fight (and win) some of the other battles, as they will yield some very useful items. If you are ever short on funds, consider selling a mastered All materia.
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Use the defenders as meat shields that the repairers can fix up after a fight (except when a barbarian is attacking, then allow him to pull forward).  Keep the shooters condensed just behind the defender, make sure to adjust the direction of your catapults for where the bulk of enemies are attacking.
Use the defenders as meat shields that the repairers can fix up after a fight (except when a barbarian is attacking, then allow him to pull forward).  Keep the shooters condensed just behind the defender, make sure to adjust the direction of your catapults for where the bulk of enemies are attacking.


Shooters are great as well. In fact, if all of your allies are shooters, you will be guaranteed a win. If you're max count is 20, put 8 shooters in the middle, 6 on the left side, and 6 on the right. These placements are just above the red line. When finished, start the game and put speed on lowest (for now). In the middle section of 8, put 4 in one spot, and the other 4 in the spot right next to the other 4. Same goes for the left and right sides of 6. Two spots of 3 next to each other. Put speed back to full and whenever an enemy approaches, your shooters will kill them very quickly. When you finish them except the boss, put speed back to 1, and put all of your shooters in the middle, in the two spots of four shooters so its ten and ten. Before the boss lands a hit, it's dead. You will end up getting 4000 gil after battle and whatever item left off the field. In the last battle, let the boss come to the house and defeat him with cloud and company. You will get Imperial Guard, EXP, Gil, Pheonix Materia AND Huge Materia.   
Shooters are great as well. In fact, if all of your allies are shooters, you will be guaranteed a win. If your max count is 20, put eight shooters in the middle, six on the left side, and six on the right. These placements are just above the red line. When finished, start the game and put speed on lowest (for now). In the middle section of eight, put four in one spot, and the other four in the spot right next to the other four. Same goes for the left and right sides of six. Two spots of three next to each other. Put speed back to full and whenever an enemy approaches, your shooters will kill them very quickly. When you finish them, except the boss, put speed back to 1 and put all of your shooters in the middle in the two spots of four shooters so its ten and ten. Before the boss lands a hit, it's dead. You will end up getting 4,000 Gil after battle and whatever item left off the field. In the last battle, let the boss come to the house and defeat him with Cloud and company. You will get Imperial Guard, EXP, Gil, Phoenix Materia ''and'' Huge Materia.   


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