Final Fantasy VII/Nibelheim and Rocket Town: Difference between revisions

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Down on the bottom of the big area at the top of the mountain is a save point. Too bad the only exit forward is blocked by a really nasty-looking monster. Meh.
Down on the bottom of the big area at the top of the mountain is a save point. Too bad the only exit forward is blocked by a really nasty-looking monster. Meh.


{{Final Fantasy VII/Boss|name=Materia Keeper|level=38|hp=8400|mp=300|weak=-|null=Gravity|absorb=Fire|text=Oh bother. This thing is probably a lot higher level than what you expected, but should be doable with sub-lv30 characters if you play your cards right. And like most boss fights, this gets a lot easier with [[Final Fantasy VII/Enemy Skills#Big Guard|Big Guard]], keep it up all the time! You'll probably learn [[Final Fantasy VII/Enemy Skills#Trine|Trine enemy skill]] from this thing; once you do, it kind of works against this thing too. Under ''no circumstance'' you should use Ifrit or Fire, as these just heal the thing. Bio seems pretty effective too. Oh, and it helps if you swear loudly when this thing casts Cure2 on itself. Won't help the fight, but it helps you concentrate.}}
{{Final Fantasy VII/Boss
| name=Materia Keeper
| level=38
| hp=8400
| mp=300
| weak=-
| null=Gravity
| absorb=Fire
| text=Oh bother. This thing is probably a lot higher level than what you expected, but should be doable with sub-lv30 characters if you play your cards right. And like most boss fights, this gets a lot easier with [[Final Fantasy VII/Enemy Skills#Big Guard|Big Guard]], keep it up all the time! You'll probably learn [[Final Fantasy VII/Enemy Skills#Trine|Trine enemy skill]] from this thing; once you do, it kind of works against this thing too. Under ''no circumstance'' you should use Ifrit or Fire, as these just heal the thing. Bio seems pretty effective too. Oh, and it helps if you swear loudly when this thing casts Cure2 on itself. Won't help the fight, but it helps you concentrate.}}


(What's funny is that I always remember that this boss is in this game, but I never quite remember ''where''. A boss you really remember, but never can quite place.)
(What's funny is that I always remember that this boss is in this game, but I never quite remember ''where''. A boss you really remember, but never can quite place.)
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Then, Shin-Ra executives arrive to the town. Palmer barges in Shera's house. You probably remember Palmer from the Shin-Ra building, but luckily, he's too obsessed with lard to remember you right now. Head out, and you find out that no, Rufus hasn't shown up to restart the space program, just wants to grab Cid's airplane. Shera hints you that Palmer is trying to steal the plane and it would be prudent to stop him.
Then, Shin-Ra executives arrive to the town. Palmer barges in Shera's house. You probably remember Palmer from the Shin-Ra building, but luckily, he's too obsessed with lard to remember you right now. Head out, and you find out that no, Rufus hasn't shown up to restart the space program, just wants to grab Cid's airplane. Shera hints you that Palmer is trying to steal the plane and it would be prudent to stop him.


{{Final Fantasy VII/Boss|name=Palmer|level=38|hp=600|mp=240|weak=-|null=Gravity|absorb=-|text=Yess! If Materia Keeper was frustrating, at least you now get to fight something a little bit less perplexing. Palmer's Mako Gun is a bit annoying though, but nothing to worry about if you just remember to heal. Hammer away with spells.}}
{{Final Fantasy VII/Boss
| name=Palmer
| level=38
| hp=600
| mp=240
| weak=-
| null=Gravity
| absorb=-
| text=Yess! If Materia Keeper was frustrating, at least you now get to fight something a little bit less perplexing. Palmer's Mako Gun is a bit annoying though, but nothing to worry about if you just remember to heal. Hammer away with spells.}}


Then, the airplane gets moving. Palmer ducks around, runs away, and gets flattened by a truck. Eep. That's got to hurt. The party hops aboard, the plane gets going, and you grab Cid aboard. Too bad Shin-Ra troops manage to damage the plane and it crash-lands. At least you can use it now to cross some waterways - but you need to wait a lot longer until you get a real airship...
Then, the airplane gets moving. Palmer ducks around, runs away, and gets flattened by a truck. Eep. That's got to hurt. The party hops aboard, the plane gets going, and you grab Cid aboard. Too bad Shin-Ra troops manage to damage the plane and it crash-lands. At least you can use it now to cross some waterways - but you need to wait a lot longer until you get a real airship...


{{Template:Final Fantasy VII/Disc 1 Navigation}}
{{Final Fantasy VII/Walkthrough Navigation}}
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