Final Fantasy X-2/Blitzball: Difference between revisions

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==Playing Blitzball==
==Playing Blitzball==
===Player Stats===
You control your team as a manager. After you decide which match type, positions and formations, and camera angle you want to use, the game proceeds virtually on autopilot. You can however interupt play by press {{psx|T}} to bring up an menu after a team scores a goal to change positions, formation, and play style. During a match you can zoom with {{psx|S}} and use {{psx|R1}}, {{psx|L1}} to boost or lower the teams Adrenaline Gauge.
*END - Endurance - How a player endures an opponent's tackle. The higher the stat, the more the player can endure.
===Positions===
*ATK - Attack - Strength of a player's tackle ability. The higher the stat, the easier time the player will have stealing the Blitzball.
{| {{prettytable}} style="width:70%"
*PAS - Pass - How well a player can pass. The higher the stat, the less likely a pass will fail.
|-
*SHT - Shoot - How well a player can make goals. The higher the stat, the more successful a player's shots will be.
! Position !! Position Abbreviation !! Description
*BLK - Block - How well a player blocks shots and steals the ball.  
|-
*CAT - Catch - How well a player catches a shot when playing as Goal keeper.  
| Forward || FW || Front line. Players who are responsible for shooting are best suited in this position.
*RNG - Range - How far a player can pass.  
|-
*REC - Receive - Determines how often a player will catch passes from their team members.  
| Middle Fielder || MF || Mid-line. Helps control the match. Can be used for defense or offense.
*SPD - Speed - How fast a player moves in the water.
|-
*RCH - Reach - Determines the players defensive range.  
| Defender || DF || Back-field. Players who are responsible for stealing the ball are best suited in this position.
 
|-
*OUT - Marks the number of contracted matches a player must sit out due to an injury.
| Goalkeeper || GL || Blocks shots from your goal.
*CNT - Contract - Lists the player's contracted matches. When it reaches 0, a player must be resigned or let go.
|}
*GIL - Number of Command Points needed to sign a free agent to a 10 game contract.
===Stats===
{| {{prettytable}}
|-
! Player Stat !! Stat Abbreviation !! Description
|-
| Endurance || END || How a player endures an opponent's tackle. The higher the stat, the more the player can endure.
|-
| Attack || ATK || Strength of a player's tackle ability. The higher the stat, the easier time the player will have stealing the Blitzball.
|-
| Pass || PAS || How well a player can pass. The higher the stat, the less likely a pass will fail.
|-
| Shoot || SHT || How well a player can make goals. The higher the stat, the more successful a player's shots will be.
|-
| Block || BLK || How well a player blocks shots and steals the ball.  
|-
| Catch || CAT || How well a player catches a shot when playing as Goal keeper.  
|-
| Range || RNG || How far a player can pass.  
|-
| Receive || REC || Determines how often a player will catch passes from their team members.  
|-
| Speed || SPD || How fast a player moves in the water.
|-
| Reach || RCH || Determines the players defensive range.  
|-
|  || OUT || Marks the number of contracted matches a player must sit out due to an injury.
|-
| Contract || CNT || Lists the player's contracted matches. When it reaches 0, a player must be resigned or let go.
|-
|  || GIL || Number of Command Points needed to sign a free agent to a 10 game contract.
|-
| Morale || MOR || Determines how often a player will use special shots and combos.
|-
| Fatigue || FTG || The higher the stat, the more it compromises a player's level of play and increases the likelihood of suffering an injury.
|}


*MOR - Morale - Determines how often a player will use special shots and combos.
*FTG - Fatigue - The higher the state, the more it compromises a player's level of play and increases the likelihood of suffering an injury.
===Formations===
===Formations===
*4-2-1
*4-2-1
:This formation focuses on a strong defensive line in front of your teams goal. Default formation.
*4-1-2
*4-1-2
:This formation creates two forwards and strengthens the offense. May leave you weak defensively.
*3-3-1
*3-3-1
:This formation places three players in the midfield and three on defense with only one forward. Great for defense, poor for offense.
*3-2-2
*3-2-2
:This formation should only be used when players have high stats. It may looked balanced, but truly renders both defense and offense as mediocre.
*3-1-3
*3-1-3
:This formation leaves you with one midfielder. It has a strong defensive and offensive line.
*2-4-1
*2-4-1
:This formation forces the midfield to play both defense and offense.
*2-3-2
*2-3-2
:This formation is best for offense. Leaves you with a weak defense however.
*2-2-3
*2-2-3
:This formation improves offense without sacrificing to much defense.
===Player Styles===
===Player Styles===
*Center Attack
*Center Attack
:Recommended Formations<nowiki>:</nowiki> 4-2-1 and 3-2-2
::This style uses a combination of defense and short passes. Default play style.
*Right Side
*Right Side
:Recommended Formations<nowiki>:</nowiki> 2-4-1 and 3-3-1
::This style uses aggressive dribbling to move the ball up the right side of the field. A forward stays positioned near the opponent's goal.
*Left Side
*Left Side
:Recommended Formations<nowiki>:</nowiki> 2-4-1 and 3-3-1
::Identical to the Right Side play style, however it focuses on the left side.
*Post Play
*Post Play
:Recommended Formations<nowiki>:</nowiki> 3-1-3 and 2-2-3
::This style passes the ball to the center FW to try to create scoring opportunities for the offense.
*Short Pass
*Short Pass
:Recommended Formations<nowiki>:</nowiki> 4-1-2 and 3-2-2
::While using this style, team members pass the ball quickly around the field in an attempt to take advantage of holes in the opponent's defense.
*Long Feed
*Long Feed
:Recommended Formations<nowiki>:</nowiki> 4-2-1 and 3-3-1
::This style uses long passes between DF players until a FW has the opportunity to score.
===Recommended Free Agents===
===Recommended Free Agents===
*Shuu and Ropp
*Shuu and Ropp
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===Types of Matches===
===Types of Matches===
====Spira League====
====Spira League====
Six teams competing against each other. Each team plays each other twice for a total of 10 matches. Each match is five minutes long and the winner is determined by who scores the most points. If the score is tied, it ends in a tie, there is no overtime. Points are given depending on the outcome - determined by wins, losses and ties. Three points for a win, 1 point for a tie, and 0 for a loss. At the end of all 10 matches, the points are tallied and first, second, and third place win prizes
====Tournament====
====Tournament====
Six teams are put int a bracket style competition. Last one standing wins. Opponents are chosen randomly. Each match is five minutes. The winner again decided by who scores the most. If a tie occurs, the game goes into Sudden Death overtime. Periods of 30 seconds are added until a team scores for a win.
====Exhibition====
====Exhibition====
Practice Match. You can pick which team you play against.
==Training==
==Training==
Unlike Final Fantasy X experience and levels aren't earned while playing a match, instead players must be trained in order to raise their levels.  
Unlike Final Fantasy X experience and levels aren't earned while playing a match, instead players must be trained in order to raise their levels.  
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!colspan="6"| Command Points needed to Scout
!colspan="6"| Command Points needed to Scout
|-
|-
!rowspand="2"| How Points are Used  
!rowspan="2"| How Points are Used  
! Scout Level
!colspan="5"| Scout Level
|-
|-
! 1 !! 2 !! 3 !! 4 !! MAX
! 1 !! 2 !! 3 !! 4 !! MAX
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==Players==
==Players==
===Gullwings===
===Gullwings===
{| {{prettytable|text center=1}}
|-
!colspan="4"| Paine
|-
!colspan="2"| Scout Level
|colspan="2"| 1
|-
!colspan="2"| Contract Duration
|colspan="2"| 99
|-
!colspan="2"| CP Needed to Sign
|colspan="2"| 3
|-
!colspan="2"| Special Shot
|colspan="2"| N/A
|-
! Stat !! Start !! Max !! Opt Pts
|-
! END
| 3 || 48 || 7
|-
! ATK
| 2 || 20 || 5
|-
! PAS
| 2 || 30 || 5
|-
! SHT
| 5 || 92 || 9
|-
! BLK
| 2 || 20 || 5
|-
! CAT
| 1 || 10 || 4
|-
! RNG
| 70 || 130 || 8
|-
! REC
| 50 || 135 || 9
|-
! SPD
| 30 || - || -
|-
! RCH
| 50 || - || -
|}
{| {{prettytable|text center=1}}
|-
!colspan="4"| Yuna
|-
!colspan="2"| Scout Level
|colspan="2"| 1
|-
!colspan="2"| Contract Duration
|colspan="2"| 99
|-
!colspan="2"| CP Needed to Sign
|colspan="2"| 3
|-
!colspan="2"| Special Shot
|colspan="2"| N/A
|-
! Stat !! Start !! Max !! Opt Pts
|-
! END
| 3 || 41 || 7
|-
! ATK
| 3 || 28 || 4
|-
! PAS
| 4 || 84 || 9
|-
! SHT
| 2 || 42 || 8
|-
! BLK
| 3 || 73 || 5
|-
! CAT
| 1 || 65 || 4
|-
! RNG
| 39 || 119 || 8
|-
! REC
| 45 || 154 || 9
|-
! SPD
| 30 || - || -
|-
! RCH
| 50 || - || -
|}
*Yuna
*Paine
*Paine
*Yuna
*Biggs
*Biggs
*Rikku
*Rikku
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*Brother
*Brother
*Shinra
*Shinra
===Luca Goers===
===Luca Goers===
*Bickson
*Bickson
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