Final Fantasy X-2/Blitzball: Difference between revisions
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==Playing Blitzball== | ==Playing Blitzball== | ||
=== | You control your team as a manager. After you decide which match type, positions and formations, and camera angle you want to use, the game proceeds virtually on autopilot. You can however interupt play by press {{psx|T}} to bring up an menu after a team scores a goal to change positions, formation, and play style. During a match you can zoom with {{psx|S}} and use {{psx|R1}}, {{psx|L1}} to boost or lower the teams Adrenaline Gauge. | ||
===Positions=== | |||
{| {{prettytable}} style="width:70%" | |||
|- | |||
! Position !! Position Abbreviation !! Description | |||
|- | |||
| Forward || FW || Front line. Players who are responsible for shooting are best suited in this position. | |||
|- | |||
| Middle Fielder || MF || Mid-line. Helps control the match. Can be used for defense or offense. | |||
|- | |||
| Defender || DF || Back-field. Players who are responsible for stealing the ball are best suited in this position. | |||
|- | |||
| Goalkeeper || GL || Blocks shots from your goal. | |||
|} | |||
===Stats=== | |||
{| {{prettytable}} | |||
|- | |||
! Player Stat !! Stat Abbreviation !! Description | |||
|- | |||
| Endurance || END || How a player endures an opponent's tackle. The higher the stat, the more the player can endure. | |||
|- | |||
| Attack || ATK || Strength of a player's tackle ability. The higher the stat, the easier time the player will have stealing the Blitzball. | |||
|- | |||
| Pass || PAS || How well a player can pass. The higher the stat, the less likely a pass will fail. | |||
|- | |||
| Shoot || SHT || How well a player can make goals. The higher the stat, the more successful a player's shots will be. | |||
|- | |||
| Block || BLK || How well a player blocks shots and steals the ball. | |||
|- | |||
| Catch || CAT || How well a player catches a shot when playing as Goal keeper. | |||
|- | |||
| Range || RNG || How far a player can pass. | |||
|- | |||
| Receive || REC || Determines how often a player will catch passes from their team members. | |||
|- | |||
| Speed || SPD || How fast a player moves in the water. | |||
|- | |||
| Reach || RCH || Determines the players defensive range. | |||
|- | |||
| || OUT || Marks the number of contracted matches a player must sit out due to an injury. | |||
|- | |||
| Contract || CNT || Lists the player's contracted matches. When it reaches 0, a player must be resigned or let go. | |||
|- | |||
| || GIL || Number of Command Points needed to sign a free agent to a 10 game contract. | |||
|- | |||
| Morale || MOR || Determines how often a player will use special shots and combos. | |||
|- | |||
| Fatigue || FTG || The higher the stat, the more it compromises a player's level of play and increases the likelihood of suffering an injury. | |||
|} | |||
===Formations=== | ===Formations=== | ||
*4-2-1 | *4-2-1 | ||
:This formation focuses on a strong defensive line in front of your teams goal. Default formation. | |||
*4-1-2 | *4-1-2 | ||
:This formation creates two forwards and strengthens the offense. May leave you weak defensively. | |||
*3-3-1 | *3-3-1 | ||
:This formation places three players in the midfield and three on defense with only one forward. Great for defense, poor for offense. | |||
*3-2-2 | *3-2-2 | ||
:This formation should only be used when players have high stats. It may looked balanced, but truly renders both defense and offense as mediocre. | |||
*3-1-3 | *3-1-3 | ||
:This formation leaves you with one midfielder. It has a strong defensive and offensive line. | |||
*2-4-1 | *2-4-1 | ||
:This formation forces the midfield to play both defense and offense. | |||
*2-3-2 | *2-3-2 | ||
:This formation is best for offense. Leaves you with a weak defense however. | |||
*2-2-3 | *2-2-3 | ||
:This formation improves offense without sacrificing to much defense. | |||
===Player Styles=== | ===Player Styles=== | ||
*Center Attack | *Center Attack | ||
:Recommended Formations<nowiki>:</nowiki> 4-2-1 and 3-2-2 | |||
::This style uses a combination of defense and short passes. Default play style. | |||
*Right Side | *Right Side | ||
:Recommended Formations<nowiki>:</nowiki> 2-4-1 and 3-3-1 | |||
::This style uses aggressive dribbling to move the ball up the right side of the field. A forward stays positioned near the opponent's goal. | |||
*Left Side | *Left Side | ||
:Recommended Formations<nowiki>:</nowiki> 2-4-1 and 3-3-1 | |||
::Identical to the Right Side play style, however it focuses on the left side. | |||
*Post Play | *Post Play | ||
:Recommended Formations<nowiki>:</nowiki> 3-1-3 and 2-2-3 | |||
::This style passes the ball to the center FW to try to create scoring opportunities for the offense. | |||
*Short Pass | *Short Pass | ||
:Recommended Formations<nowiki>:</nowiki> 4-1-2 and 3-2-2 | |||
::While using this style, team members pass the ball quickly around the field in an attempt to take advantage of holes in the opponent's defense. | |||
*Long Feed | *Long Feed | ||
:Recommended Formations<nowiki>:</nowiki> 4-2-1 and 3-3-1 | |||
::This style uses long passes between DF players until a FW has the opportunity to score. | |||
===Recommended Free Agents=== | ===Recommended Free Agents=== | ||
*Shuu and Ropp | *Shuu and Ropp | ||
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===Types of Matches=== | ===Types of Matches=== | ||
====Spira League==== | ====Spira League==== | ||
Six teams competing against each other. Each team plays each other twice for a total of 10 matches. Each match is five minutes long and the winner is determined by who scores the most points. If the score is tied, it ends in a tie, there is no overtime. Points are given depending on the outcome - determined by wins, losses and ties. Three points for a win, 1 point for a tie, and 0 for a loss. At the end of all 10 matches, the points are tallied and first, second, and third place win prizes | |||
====Tournament==== | ====Tournament==== | ||
Six teams are put int a bracket style competition. Last one standing wins. Opponents are chosen randomly. Each match is five minutes. The winner again decided by who scores the most. If a tie occurs, the game goes into Sudden Death overtime. Periods of 30 seconds are added until a team scores for a win. | |||
====Exhibition==== | ====Exhibition==== | ||
Practice Match. You can pick which team you play against. | |||
==Training== | ==Training== | ||
Unlike Final Fantasy X experience and levels aren't earned while playing a match, instead players must be trained in order to raise their levels. | Unlike Final Fantasy X experience and levels aren't earned while playing a match, instead players must be trained in order to raise their levels. | ||
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!colspan="6"| Command Points needed to Scout | !colspan="6"| Command Points needed to Scout | ||
|- | |- | ||
! | !rowspan="2"| How Points are Used | ||
! Scout Level | !colspan="5"| Scout Level | ||
|- | |- | ||
! 1 !! 2 !! 3 !! 4 !! MAX | ! 1 !! 2 !! 3 !! 4 !! MAX | ||
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==Players== | ==Players== | ||
===Gullwings=== | ===Gullwings=== | ||
{| {{prettytable|text center=1}} | |||
|- | |||
!colspan="4"| Paine | |||
|- | |||
!colspan="2"| Scout Level | |||
|colspan="2"| 1 | |||
|- | |||
!colspan="2"| Contract Duration | |||
|colspan="2"| 99 | |||
|- | |||
!colspan="2"| CP Needed to Sign | |||
|colspan="2"| 3 | |||
|- | |||
!colspan="2"| Special Shot | |||
|colspan="2"| N/A | |||
|- | |||
! Stat !! Start !! Max !! Opt Pts | |||
|- | |||
! END | |||
| 3 || 48 || 7 | |||
|- | |||
! ATK | |||
| 2 || 20 || 5 | |||
|- | |||
! PAS | |||
| 2 || 30 || 5 | |||
|- | |||
! SHT | |||
| 5 || 92 || 9 | |||
|- | |||
! BLK | |||
| 2 || 20 || 5 | |||
|- | |||
! CAT | |||
| 1 || 10 || 4 | |||
|- | |||
! RNG | |||
| 70 || 130 || 8 | |||
|- | |||
! REC | |||
| 50 || 135 || 9 | |||
|- | |||
! SPD | |||
| 30 || - || - | |||
|- | |||
! RCH | |||
| 50 || - || - | |||
|} | |||
{| {{prettytable|text center=1}} | |||
|- | |||
!colspan="4"| Yuna | |||
|- | |||
!colspan="2"| Scout Level | |||
|colspan="2"| 1 | |||
|- | |||
!colspan="2"| Contract Duration | |||
|colspan="2"| 99 | |||
|- | |||
!colspan="2"| CP Needed to Sign | |||
|colspan="2"| 3 | |||
|- | |||
!colspan="2"| Special Shot | |||
|colspan="2"| N/A | |||
|- | |||
! Stat !! Start !! Max !! Opt Pts | |||
|- | |||
! END | |||
| 3 || 41 || 7 | |||
|- | |||
! ATK | |||
| 3 || 28 || 4 | |||
|- | |||
! PAS | |||
| 4 || 84 || 9 | |||
|- | |||
! SHT | |||
| 2 || 42 || 8 | |||
|- | |||
! BLK | |||
| 3 || 73 || 5 | |||
|- | |||
! CAT | |||
| 1 || 65 || 4 | |||
|- | |||
! RNG | |||
| 39 || 119 || 8 | |||
|- | |||
! REC | |||
| 45 || 154 || 9 | |||
|- | |||
! SPD | |||
| 30 || - || - | |||
|- | |||
! RCH | |||
| 50 || - || - | |||
|} | |||
*Yuna | |||
*Paine | *Paine | ||
*Biggs | *Biggs | ||
*Rikku | *Rikku | ||
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*Brother | *Brother | ||
*Shinra | *Shinra | ||
===Luca Goers=== | ===Luca Goers=== | ||
*Bickson | *Bickson |