Final Fantasy X-2/Chapter 5/Bevelle: Difference between revisions

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Via Infinito's entrance is found in the eastern chamber just inside the temple. Pacce and the Kinderguardians will be standing near a glyph on the floor. Save before stepping on the glyph because it will teleport the girls to a trial that has 101 secret levels called "cloisters". Arriving at Cloister 0, a strange man greets the group and then drops '''Crimson Sphere 6'''. Pick it up (Don't forget to watch this sphere later on the airship). Take note of the pad to the left of where you picked this sphere up. Later on it will allow you to skip through cloisters you have completed (every 20th - in between levels aren't saved if you don't make to a boss level). Move straight ahead to a hole in the floor. Drop down to begin Cloister 1.  
Via Infinito's entrance is found in the eastern chamber just inside the temple. Pacce and the Kinderguardians will be standing near a glyph on the floor. Save before stepping on the glyph because it will teleport the girls to a trial that has 101 secret levels called "cloisters". Arriving at Cloister 0, a strange man greets the group and then drops '''Crimson Sphere 6'''. Pick it up (Don't forget to watch this sphere later on the airship). Take note of the pad to the left of where you picked this sphere up. Later on it will allow you to skip through cloisters you have completed (every 20th - in between levels aren't saved if you don't make to a boss level). Move straight ahead to a hole in the floor. Drop down to begin Cloister 1.  


The layout of the Cloisters change randomly. So a map or detailed explanation cannot really be given. Each level contains a glyph near the beginning that takes you back to the temple. Throughout the level there is a maze of fiends and traps. There may also be a wondering Tonberry that you can speak to to obtain random items. Somewhere near the end there is a hole in the ground that takes you to the next cloister. Once you reach Cloister 20, you will find a Aranea boss. In order to continue, you must defeat this boss. Upon defeat Aranea drops '''Crimson Sphere 8'''. The layout for level 0, 20, 40, 60, 80, and 100 are the same. Each of those levels will also have a boss monster to fight. After each of these levels however, you can return to the main entrance and save your game. Using the pad on level 0 to return to the correct level. It is suggested to have your character to level 99 with over 9000 HP to continue past Cloister 20.
The layout of the Cloisters change randomly. So a map or detailed explanation cannot really be given. Each level contains a glyph near the beginning that takes you back to the temple. Throughout the level there is a maze of fiends and traps. There may also be a wandering Tonberry that you can speak to to obtain random items. Somewhere near the end there is a hole in the ground that takes you to the next cloister. Once you reach Cloister 20, you will find a Aranea boss. In order to continue, you must defeat this boss. Upon defeat Aranea drops '''Crimson Sphere 8'''. The layout for level 0, 20, 40, 60, 80, and 100 are the same. Each of those levels will also have a boss monster to fight. After each of these levels however, you can return to the main entrance and save your game. Using the pad on level 0 to return to the correct level. It is suggested to have your character to level 99 with over 9000 HP to continue past Cloister 20.


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