Final Fantasy X/Mt. Gagazet: Difference between revisions

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===Boss Battle: Seymour Flux and Mortiorchis===
===Boss Battle: Seymour Flux and Mortiorchis===


Seymour is going to be quite a bitch to defeat.
The Mortibody sure got an upgrade from last time, didn't it? First of all, you're up against Seymour, so aeons are only good for one turn before being banished. Your two opponents still do combo attacks but the main one this time is Lance of Atrophy followed by Full-Life. Lance of Atrophy does about 650 damage but inflicts Zombie as well, most of the time. Full-Life on a Zombified character is the same as Death on a normal one, only with a higher success rate. Most of the time they won't get other attacks in, although Cross Cleave from the Mortiorchis will hurt quite a bit. Seymour's got a lot of random White Magic counterattacks which he'll use according to what hits him - Protect with physical attacks, Shell with magical ones and occasionally Reflect with overdrives. He'll also cast Flare as well from time to time, doing about 3000 to one person (this can be reduced with Shell). Flare is usually preceeded by Dispel on all party members, so watch out. Also, together these two can use Total Annihilation. The name is pretty brutal by itself. This is basically about a 20-second-long stream of attacks to random people at between 500 and 800 damage apiece. Defending doesn't protect against it and it's highly unlikely Protect or Shell will save you either. This is preceeded by "Mortiorchis: ready to annihilate!" when it will use said Total Annihilation on the Mortiorchis' next turn.
The Mortibody sure got an upgrade from last time, didn't it? First of all, you're up against Seymour, so aeons are only good for one turn before being banished. Your two opponents still do combo attacks but the main one this time is Lance of Atrophy followed by Full-Life. Lance of Atrophy does about 650 damage but inflicts Zombie as well, most of the time. Full-Life on a Zombified character is the same as Death on a normal one, only with a higher success rate. Most of the time they won't get other attacks in, although Cross Cleave from the Mortiorchis will hurt quite a bit. Seymour's got a lot of random White Magic counterattacks which he'll use according to what hits him - Protect with physical attacks, Shell with magical ones and occasionally Reflect with overdrives. He'll also cast Flare as well from time to time, doing about 3000 to one person (this can be reduced with Shell). Flare is usually preceeded by Dispel on all party members, so watch out. Also, together these two can use Total Annihilation. The name is pretty brutal by itself. This is basically about a 20-second-long stream of attacks to random people at between 500 and 800 damage apiece. Defending doesn't protect against it and it's highly unlikely Protect or Shell will save you either. This is preceeded by "Mortiorchis: ready to annihilate!" when it will use said Total Annihilation on the Mortiorchis' next turn.