Final Fantasy XIII/Characters: Difference between revisions

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*'''Maxed Magic''': 19,000
*'''Maxed Magic''': 19,000


Hope Estheim has the lowest HP and second lowest base strength, however his base magic is the highest of the group. Due to Hope's low HP, make sure there is a good Sentinel on your team to protect him in dire situations. If you can manage with his low HP, you'll be rewarded with his excellent magic. As a Ravager, he is able to learn all the elemental magic abilities up to their strongest forms at the cost of the "strike" abilities. He'll be able to adapt to the enemy's weaknesses because of this and deal out high magic damage while raising the stagger gauge. His unique ability is Last Resort, it raises the stagger gauge and deal magic damage 8 times, however Last Resort shuffles through the target list so you'll never know which enemy will be the target unless there is only one. Hope also excels in the Synegist role, only losing to Sazh. Hope is able to learn all the buffs, except Vigilance, he learns the defensive buff first and then the offensive ones (opposite of Sazh). The main reason why Sazh is better than Hope as a Synergist is because he learns "Haste" first. Hope is tied as the best Medic with Vanille, he is able to learn all the Medic spells. Hope cures faster (faster animation speed) and more efficiently (higher magic), however Vanille learns the abilities faster than Hope and has a higher chance of survival with her superior HP, thus not leaving the team without a Medic. Hope's low strength will obviously hinder his ability as a Commando, however he is still able to deal decent damage with "Ruin". Hope is a somewhat decent Sentinel, which is surprising because of his low HP. He learns all the auto abilities, except for "Fringeward". He also doesn't learn any guard abilities, however he does learn Elude,Vendetta, and Entrench. It is recommended to not use Hope as a Saboteur. Hope learns all the debuffs only at their "-ga" level, which means his success rate will be much lower than the others.
Hope Estheim has the lowest HP and second lowest base strength, however his base magic is the highest of the group. Due to Hope's low HP, make sure there is a good Sentinel on your team to protect him in dire situations. If you can manage with his low HP, you'll be rewarded with his excellent magic. As a Ravager, he is able to learn all the elemental magic abilities up to their strongest forms at the cost of the "strike" abilities. He'll be able to adapt to the enemy's weaknesses because of this and deal out high magic damage while raising the stagger gauge. His unique ability is Last Resort, it raises the stagger gauge and deal magic damage 8 times, however Last Resort shuffles through the target list so you'll never know which enemy will be the target unless there is only one. Hope also excels in the Synergist role, only losing to Sazh. Hope is able to learn all the buffs, except Vigilance, he learns the defensive buff first and then the offensive ones (opposite of Sazh). The main reason why Sazh is better than Hope as a Synergist is because he learns "Haste" first. Hope is tied as the best Medic with Vanille, he is able to learn all the Medic spells. Hope cures faster (faster animation speed) and more efficiently (higher magic), however Vanille learns the abilities faster than Hope and has a higher chance of survival with her superior HP, thus not leaving the team without a Medic. Hope's low strength will obviously hinder his ability as a Commando, however he is still able to deal decent damage with "Ruin". Hope is a somewhat decent Sentinel, which is surprising because of his low HP. He learns all the auto abilities, except for "Fringeward". He also doesn't learn any guard abilities, however he does learn Elude,Vendetta, and Entrench. It is recommended to not use Hope as a Saboteur. Hope learns all the debuffs only at their "-ga" level, which means his success rate will be much lower than the others.
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