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{{All Game Nav|game=Flash Flash Revolution}}
{{Header Nav|game=Flash Flash Revolution}}
Before you try playing its recommended that you read up on the [[Flash Flash Revolution/Controls|controls]] and [[Flash Flash Revolution/Play Styles|play styles]] as well as checking out elements of this page.  Knowing more about the game will help you get past the baby steps more quickly.  You might also want to watch the FFR help video, which you can find by going to [http://www.flashflashrevolution.com/FFR_the_Game.php the game] and scrolling down to where the three big circles are.  Click on the right one and a help video will appear showing you elements of the game and how to play.
Before you try playing its recommended that you read up on the [[Flash Flash Revolution/Controls|controls]] and [[Flash Flash Revolution/Play Styles|play styles]] as well as checking out elements of this page.  Knowing more about the game will help you get past the baby steps more quickly.  You might also want to watch the FFR help video, which you can find by going to [http://www.flashflashrevolution.com/FFR_the_Game.php the game] and scrolling down to where the three big circles are.  Click on the right one and a help video will appear showing you elements of the game and how to play.


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==Multiplayer==
==Multiplayer==
Multiplayer within FFR is much like the normal game, although the screen becomes split and you can see your opponent's progress throughout the song.  Sometimes players are affected by lag, which will result in the skipping of notes (they may be moving but you won't see them until they skip a large distance).  Playing with low quality can help a little bit with this problem.
Multiplayer within FFR is much like the normal game, although the screen becomes split and you can see your opponent's progress throughout the song.  Sometimes players are affected by lag, which will result in the skipping of notes (they may be moving but you won't see them until they skip a large distance).  Playing with low quality can help a little bit with this problem.
{{Footer Nav|game=Flash Flash Revolution}}

Revision as of 23:13, 29 May 2007

Before you try playing its recommended that you read up on the controls and play styles as well as checking out elements of this page. Knowing more about the game will help you get past the baby steps more quickly. You might also want to watch the FFR help video, which you can find by going to the game and scrolling down to where the three big circles are. Click on the right one and a help video will appear showing you elements of the game and how to play.

Playing

Playing the game is simple, you select a genre using the mouse (click on the arrows to change genre, then click on the big circle to see the songs within it) and then the song by clicking once and then again to begin loading it. Depending on your internet connection, the particular song or the status of the FFR servers, the download can be either long or short.

Once the game begins, arrows will begin to stream upwards (by default) as designated by the step file. When an arrow matches up with the static arrow outlines at the top, press the corresponding key to "play" that arrow. Think of them as beats, the arrows should match the song in some way so its more like you're playing an instrument than a keyboard.

Difficulties

Credits

No, not song credits. Credits are currency gained from playing the game. Doing well on a difficult song will reward you with much greater amounts of credits than a simple beginner song. If you fail, you're likely to not get any credits. Credits are used for two things, challenging other players (betting on the matches) and purchasing new songs. Purchased songs can be bought in the "FFR Shop" via the red button labeled as such. After purchasing a song, it will go into the Purchased "genre" automatically.

Challenges

Multiplayer

Multiplayer within FFR is much like the normal game, although the screen becomes split and you can see your opponent's progress throughout the song. Sometimes players are affected by lag, which will result in the skipping of notes (they may be moving but you won't see them until they skip a large distance). Playing with low quality can help a little bit with this problem.