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==Set AutoFail==
==Set AutoFail==
AutoFail enables players to set the game to automatically fail when the optional conditions are set.  These conditions consist of how many of each type of rating received (perfect, boo, miss, etc.) and the number of them are set by the player.  The reason you would want to use AutoFail is if you were attempting to go for a [[Flash Flash Revolution/Terminology|AAA]] or a [[Flash Flash Revolution/Skill Tokens|skill token]] that required that a certain amount of a type of rating not be reached.
AutoFail enables players to set the game to automatically fail when the optional conditions are set.  These conditions consist of how many of each type of rating received (perfect, boo, miss, etc.) and the number of them are set by the player.  The reason you would want to use AutoFail is if you were attempting to go for a [[Flash Flash Revolution/Terminology|AAA]] or a [[Flash Flash Revolution/Tokens#Skill Tokens|skill token]] that required that a certain amount of a type of rating not be reached.


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Revision as of 23:34, 19 March 2008

Most of the following settings are considered to be "Mods" (modifications) that alter normal gameplay.

Speed

Speed modifies how fast the arrows scroll on the screen. To do this, they delay when the arrows appear on the screen. Currently FFR supports the following modifiers:

  • 1.0 (default)
  • 1.25
  • 1.50
  • 1.75
  • 2.0
  • 3

Boost

Boost is not currently implemented.

Effect

Additional visual modifiers to make the game more difficult (and interesting).

  • Dizzy:
  • Tornado:
  • Mini:

Appearance

  • Visible:
  • Hidden:
  • Sudden:
  • Stealth:
  • Blink: The arrows toggle, every few milliseconds, between visible and hidden.

Dark

Dark can be toggled on or off to make the arrows at the top of gameplay darker than normal.

Set AutoFail

AutoFail enables players to set the game to automatically fail when the optional conditions are set. These conditions consist of how many of each type of rating received (perfect, boo, miss, etc.) and the number of them are set by the player. The reason you would want to use AutoFail is if you were attempting to go for a AAA or a skill token that required that a certain amount of a type of rating not be reached.