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(→‎Final Scores: AA = full combo)
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The following ratings don't actually apply to FFR (since they do not appear in the game) - however since most of the community is familiar with other DDR and PIU emulators, other players may reference the quality of their plays and others with these.
The following ratings don't actually apply to FFR (since they do not appear in the game) - however since most of the community is familiar with other DDR and PIU emulators, other players may reference the quality of their plays and others with these.
*'''AAA''': full combo with all perfects.
*'''AAA''': full combo with all perfects.
*'''AA''': full combo (a.k.a. "FC").
*'''AA''': letter representation of a score between 94% and 99.99%.
*'''A''': between 80% and 99.99%.
*'''A''': between 80% and 93.99%.
*'''B''': between 70% and 79.99%.
*'''B''': between 70% and 79.99%.
*'''C''': between 60% and 69.99%.
*'''C''': between 60% and 69.99%.

Revision as of 09:55, 2 November 2008

Being a rhythm game, much of the terminology comes from music theory (i.e. note duration).

Arrow/Note Related

Quarters/4ths, Eights/8ths, Sixteenths/16ths, Thirty seconds/32nds, Sixty fourths/64ths

These are in reference to the type of arrow/note speed.

Jacks/Minijacks

Quickly repeated arrows, such as four right 32nd arrows in a row; a minijack, as defined by Shashakiro is "two or three specifically, anything higher is a jack, although "jack" can be used to describe minijacks too."

Jumps/Doubles/Hands

Jumps and doubles describe two arrows played at the same time. If there are three or more, these are "hands", or hits that would normally require the use of hands (along with the feet for Dance Dance Revolution).

Combo

The current or final number of notes pressed in a row.

Note Scores

Perfect

Matches the timing nearly exactly.

Good

More off than a perfect.

Average

Not so on time, about 50% accuracy.

Boo

Tapped the key when an arrow was not present, or tapping it below the accuracy for "Average".

Miss

An arrow that went by without being hit; breaks the current combo.

Final Scores

The following ratings don't actually apply to FFR (since they do not appear in the game) - however since most of the community is familiar with other DDR and PIU emulators, other players may reference the quality of their plays and others with these.

  • AAA: full combo with all perfects.
  • AA: letter representation of a score between 94% and 99.99%.
  • A: between 80% and 93.99%.
  • B: between 70% and 79.99%.
  • C: between 60% and 69.99%.
  • D: between 50% and 59.99%.
  • F: lower than a 50%

Scoring Related

Full Combo (abbr. FC)

Full Comboing is where you don't miss any arrows. By combining a full combo with perfect accuracy on every arrow (by getting all perfects, no goods, averages, boos or misses), you will receive a perfect score, or an AAA.

PA/Perfect Attack/Perfect Accuracy

A scoring method based off of the number of Perfects, Goods, Averages, Boos and Misses you had. Perfects and Goods increase the score whereas the others decrease it. A higher PA means you did better; this is a way to rank players on songs that cannot be AAA'd (or are very difficult to).

Flags

Black Flag

A AAA on a song except for 1 good.

Ave Flag

A AAA on a song except for 1 average.

Miss Flag

A AAA on a song except for 1 miss.

Boo Flag

A AAA on a song except for 1 boo. Results in the best AA you can receive.