From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
m (moved Future cop to Future Cop: LAPD: proper title)
(info from http://en.wikipedia.org/w/index.php?title=Future_Cop:_LAPD&oldid=467574308)
Line 1: Line 1:
{{stub}}
{{subpage}}
{{needinfobox}}
{{needinfobox}}
{{Header Nav|game=Future cop|num=0}}
{{Header Nav|game=Future Cop: LAPD|num=0}}
{{Infobox
{{Infobox
|title=Future cop
|title=Future Cop: LAPD
|image=
|image=
|developer=
|developer=[[Electronic Arts]]
|publisher=
|publisher=[[Electronic Arts]]
|released=
|released={{sys|ps}}{{na|1998|August 31}}{{eu|1998}}{{jp|1999|August 5}}
|genre=[[Shooter]]
{{sys|win}}{{na|1998}}{{eu|1998}}
|systems=[[Playstation]]
{{sys|mac}}{{na|1998|December 15}}
|modes=[[Single player]], [[versus]]
{{sys|psn}}{{eu|2009|April 23}}
|ratings=
|genre=[[Third-person shooter]]
|systems=[[PlayStation]], [[Windows]], [[Mac OS]], [[PlayStation Network]]
|modes=[[Single player]], [[multiplayer]]
|ratings={{ESRB|T}}
|series=
|series=
}}
}}
'''Future Cop: LAPD''' is a [[third-person shooter]] published and developed by [[Electronic Arts]] and released first for the [[PlayStation]], then [[Mac OS]] and [[Windows]]. It was originally supposed to be a sequel to the popular {{c|Strike}} series of games. The final cut-scene of ''Nuclear Strike'' includes a trailer for the next game in the series, ''Future Strike'', including shots of a mech robot called 'Warrior'. ''Future Strike'' was never released, but that development of the game evolved into Future Cop: L.A.P.D., which features gameplay similar to the previous Strike games and a mech robot like the one seen in the ''Future Strike'' trailer.
In the game, players assume the role of a pilot for the X1-Alpha, a robot designed to fight in the "Crime War" in Los Angeles in the year 2098. The X1-Alpha is a police vehicle that can transform between a fast, hovering pursuit vehicle, and a slower, full-fledged combat mecha.


{{Continue Nav}}
{{Continue Nav}}
{{ToC}}


Future cop L.A.P.D is a 3D [[third person shooter]].
==Modes==
There are two modes of play in the game, Crime War and Precinct Assault (both modes can be played either as single player or two player).
 
===Story mode===
Crime War is a story mode, following a day in the life of an LAPD X1-Alpha pilot. The story events range from rogue lunatics arming observatories with weapons, to a malfunctioning supercomputer. Players begin in a futuristic Griffith Park, but as they advance through the game they may unlock areas such as Venice Beach, LAX and Long Beach. Crime War also supports a second player in cooperative play. Cooperative play features the unique feature that the life bars of the two players are intertwined; if either player is destroyed, it counts as a failure for both players.
 
===Free-combat mode===
Precinct Assault is a free-combat mode in which each player starts with a single base and can capture automated Turrets or Outposts across the level. The objective is to defeat opponents by purchasing and deploying Hovertanks to invade their bases. The game ends when one player's base is breached by either a standard or super-sized "Dreadnought" Hovertank. Players may also deploy defensive Helicopters or the "Flying Fortress" Superplane to assist in securing their perimeter, shooting down enemy tanks that enter the base. Single-player mode consists of fighting a computer opponent named "Sky Captain", whose in-game avatar is a Superplane, more powerful and advanced than the X1-Alpha. Two player mode is a competitive battle between two X1-Alpha robots. There are five different precinct assault areas with 10 difficulty settings (for single player). There is also a bonus area, known as 'Bug Hunt', which is the same as the 'Proving Ground' level, except all objects have been made into insects like caterpillars and butterflies, instead of Hovertanks and Helicopters. The Flying Fortress is now a bat, and the Dreadnought is a large, ugly worm. The level features an up-beat music track in comparison to the game's normal dark military music and "Sky Captain" is a sort of Dragonfly.
 
==Weapons==
Future Cop boasts a wide arsenal of unlockable weapons, including the Gatling Laser and the Plasma Flare, as well as several others, each weapon having its own pros and cons.
 
===Guns===
Powered Mini-Gun, Gatling Laser, Electric Gun, Headling Gun, Flamethrower and Riot Shield
 
===Heavy Weapons===
Hell Fire 2000, Hyper Velocity Rockets, Concussion Beam, Fusion Torpedo and the K-9 Drone


== Gameplay ==
===Special Weapons===
The game has story and versus mode. In the story mode player goes through stages shooting enemies. The players mecha can transform to a hovercraft for speed and to hover on liquids.
Mortar Launcher, Shockwave Generator, Pop-Up Mine, Plasma Flare and the Grenade Launcher


Versus mode has the player battling other mecha or flying enemy. The mecha will be opponent in multiplayer and the plane is opponent in single player. Stage can be selected from a few stages. Everyone starts with a base that opponent must capture to win. Capturing can be done with a tank. Tanks and other vehicle can be bought. Turrets are spread out the area and can be used as allies. The turrets change to players color when turned to ally. The turrets, plane and players regenerate after being destroyed.
{{ToC}}


[[Category:Electronic Arts]]
[[Category:Third-person shooter]]
[[Category:PlayStation]]
[[Category:PlayStation]]
[[Category:Shooter]]
[[Category:Windows]]
[[Category:Versus]]
[[Category:Mac OS]]
[[Category:PlayStation Network]]
[[Category:Single player]]
[[Category:Multiplayer]]
[[Category:Multiplayer]]
[[Category:3D]]

Revision as of 00:57, 31 January 2012

subpage
subpage

This page needs to be split into subpages.

Please add some links to the Table of Contents and split this page to separate pages, then remove this template.

needinfobox
needinfobox

This article could use an infobox! If there is already an infobox on this page, it may need more information. If you have any basic knowledge of the game, please add an infobox to this page by using {{Game}} template.

If you need help with wiki markup, see the wiki markup page. If you want to try out wiki markup without damaging a page, why not use the sandbox?

Template:Infobox

Future Cop: LAPD is a third-person shooter published and developed by Electronic Arts and released first for the PlayStation, then Mac OS and Windows. It was originally supposed to be a sequel to the popular Strike series of games. The final cut-scene of Nuclear Strike includes a trailer for the next game in the series, Future Strike, including shots of a mech robot called 'Warrior'. Future Strike was never released, but that development of the game evolved into Future Cop: L.A.P.D., which features gameplay similar to the previous Strike games and a mech robot like the one seen in the Future Strike trailer.

In the game, players assume the role of a pilot for the X1-Alpha, a robot designed to fight in the "Crime War" in Los Angeles in the year 2098. The X1-Alpha is a police vehicle that can transform between a fast, hovering pursuit vehicle, and a slower, full-fledged combat mecha.

Template:Continue Nav

Modes

There are two modes of play in the game, Crime War and Precinct Assault (both modes can be played either as single player or two player).

Story mode

Crime War is a story mode, following a day in the life of an LAPD X1-Alpha pilot. The story events range from rogue lunatics arming observatories with weapons, to a malfunctioning supercomputer. Players begin in a futuristic Griffith Park, but as they advance through the game they may unlock areas such as Venice Beach, LAX and Long Beach. Crime War also supports a second player in cooperative play. Cooperative play features the unique feature that the life bars of the two players are intertwined; if either player is destroyed, it counts as a failure for both players.

Free-combat mode

Precinct Assault is a free-combat mode in which each player starts with a single base and can capture automated Turrets or Outposts across the level. The objective is to defeat opponents by purchasing and deploying Hovertanks to invade their bases. The game ends when one player's base is breached by either a standard or super-sized "Dreadnought" Hovertank. Players may also deploy defensive Helicopters or the "Flying Fortress" Superplane to assist in securing their perimeter, shooting down enemy tanks that enter the base. Single-player mode consists of fighting a computer opponent named "Sky Captain", whose in-game avatar is a Superplane, more powerful and advanced than the X1-Alpha. Two player mode is a competitive battle between two X1-Alpha robots. There are five different precinct assault areas with 10 difficulty settings (for single player). There is also a bonus area, known as 'Bug Hunt', which is the same as the 'Proving Ground' level, except all objects have been made into insects like caterpillars and butterflies, instead of Hovertanks and Helicopters. The Flying Fortress is now a bat, and the Dreadnought is a large, ugly worm. The level features an up-beat music track in comparison to the game's normal dark military music and "Sky Captain" is a sort of Dragonfly.

Weapons

Future Cop boasts a wide arsenal of unlockable weapons, including the Gatling Laser and the Plasma Flare, as well as several others, each weapon having its own pros and cons.

Guns

Powered Mini-Gun, Gatling Laser, Electric Gun, Headling Gun, Flamethrower and Riot Shield

Heavy Weapons

Hell Fire 2000, Hyper Velocity Rockets, Concussion Beam, Fusion Torpedo and the K-9 Drone

Special Weapons

Mortar Launcher, Shockwave Generator, Pop-Up Mine, Plasma Flare and the Grenade Launcher

Table of Contents

edit